Three Kingdoms Conqueror (Game Project)

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James
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Re: Three Kingdoms Conqueror (Game Project)

Unread post by James »

Lorric wrote: Mon May 15, 2023 3:24 am Thanks. But you can't access those areas for some reason unless you're signed up for the site.

Does it require to install some sort of software to play or is the internet equivalent of pen and paper all you need?

Oh, and what is the objective of the game?

And it talks about playing as an officer or ruler, but if your character is rolled, does that mean everyone plays as original characters, even rulers? If you can play historical characters, I wonder if you get like 5 people all wanting to be Cao Cao... :D

I'm curious about the game flow. If players didn't intervene, would it unfold historically, or could it deviate even without player influence?
No harm in signing up! Same sort of sign-up/sign-in process as here, and the site is maintained on the same server. (Part o’ this li’l KMA network.) And that also means there is absolutely no data collection or anything of the sort associated with your account.

No software needed. It is mostly good old human role-playing. There are some tabletop gaming elements which are governed by rules, and some software has been developed to assist with those things, but even at the game’s most complicated, that pretty much fell to the GMs/RMs to worry about. As a player, for example, you could conduct some personal actions each turn. Searching, building bond with an NPC, etc. Some RTK-like elements. For those, you would post what you are doing in a standard format by a certain deadline, and then software would slurp up all the actions people took from the designated post and process what happened to them. It would decide, algorithmically, what happened as a result of a search, for example. And Map (above) is a web application which takes data input and output. But payers are generally only responsible for deciding what to do.

As far as I know, players generally did not get to control historic figures such as Cao Cao. Everyone created and developed their own custom character, which started on relatively equal footing with some RNG. You could focus your stats, determine your age (the game did feature death from old age), learn abilities, etc. But people started with similar parameters. If someone wanted to play an original Three Kingdoms character they would probably need to, instead, play as a Role-Play Master or the like. They were part of the team that kept the game going. If someone interacted with someone like Cao Cao, a certain staff member was responsible for him. And that certain person always responded as Cao Cao (to maintain Cao Cao’s character). But staff members were responsible for certain nuts and bolts of keeping the game going, so a trade-off there.

If players didn't play the game would just end. The whole point of keeping the game going would be for the sake of the players. And while some historic figures may also serve as rulers with their own factions (e.g. a setting may feature Dong Zhuo), it was geared so actual players (who were rulers) were the ones vying to control China.
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James
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Re: Three Kingdoms Conqueror (Game Project)

Unread post by James »

R.P. Gryphus wrote: Mon May 15, 2023 11:59 pm This is neat, especially giving my appreciation in making maps. And I have read a little bit about SimRTK, it looked pretty fun. My project is not really about role-playing as a character though, it is more strategy oriented and inspired by games such as Risk (for its dimension)/Chess (for its straightforwardness)/Go (for its logistic parallels)/Poker (for its randomness akin to the saying "the cards you have been dealt").
Yeah. I gathered as much! :)

But it definitely seemed like a fun thing to add to the topic.
And I thought you might appreciate it with all the interesting stuff you have done with maps.
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Re: Three Kingdoms Conqueror (Game Project)

Unread post by Lorric »

James wrote: Tue May 16, 2023 5:16 pm
Lorric wrote: Mon May 15, 2023 3:24 am Thanks. But you can't access those areas for some reason unless you're signed up for the site.

Does it require to install some sort of software to play or is the internet equivalent of pen and paper all you need?

Oh, and what is the objective of the game?

And it talks about playing as an officer or ruler, but if your character is rolled, does that mean everyone plays as original characters, even rulers? If you can play historical characters, I wonder if you get like 5 people all wanting to be Cao Cao... :D

I'm curious about the game flow. If players didn't intervene, would it unfold historically, or could it deviate even without player influence?
No harm in signing up! Same sort of sign-up/sign-in process as here, and the site is maintained on the same server. (Part o’ this li’l KMA network.) And that also means there is absolutely no data collection or anything of the sort associated with your account.

No software needed. It is mostly good old human role-playing. There are some tabletop gaming elements which are governed by rules, and some software has been developed to assist with those things, but even at the game’s most complicated, that pretty much fell to the GMs/RMs to worry about. As a player, for example, you could conduct some personal actions each turn. Searching, building bond with an NPC, etc. Some RTK-like elements. For those, you would post what you are doing in a standard format by a certain deadline, and then software would slurp up all the actions people took from the designated post and process what happened to them. It would decide, algorithmically, what happened as a result of a search, for example. And Map (above) is a web application which takes data input and output. But payers are generally only responsible for deciding what to do.

As far as I know, players generally did not get to control historic figures such as Cao Cao. Everyone created and developed their own custom character, which started on relatively equal footing with some RNG. You could focus your stats, determine your age (the game did feature death from old age), learn abilities, etc. But people started with similar parameters. If someone wanted to play an original Three Kingdoms character they would probably need to, instead, play as a Role-Play Master or the like. They were part of the team that kept the game going. If someone interacted with someone like Cao Cao, a certain staff member was responsible for him. And that certain person always responded as Cao Cao (to maintain Cao Cao’s character). But staff members were responsible for certain nuts and bolts of keeping the game going, so a trade-off there.

If players didn't play the game would just end. The whole point of keeping the game going would be for the sake of the players. And while some historic figures may also serve as rulers with their own factions (e.g. a setting may feature Dong Zhuo), it was geared so actual players (who were rulers) were the ones vying to control China.
Thank you for the breakdown. I'm particularly interested in the part about gearing it to the player rulers vying for China. How is that achieved to get player kingdoms to get above someone like a Cao Cao with his star studded lineup of officers? If I was a ruler, would I create a bunch of people to serve me?
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