Someone was able to use some clever workarounds to add the ability to buy magic items and banners through the research screen.
http://steamcommunity.com/sharedfiles/f ... 1299294879Very impressive work. Prices are very high but I think that's a good thing to keep them under control.
Edit: I didn't see it since I've been doing other stuff but autoresolve is apparently doing weird, weird things now.
Firstly is it was changed to make the player lose more units to incentive fighting battles (CA confirmed this) but it was set so you lose units in massively one-sided brawls. There are screenshots showing things like two full Bretonnian stacks attacking a city with no defending army (just the garrison) and losing all their trebuchets.
Second, Beastmen under AI control now seem to automatically win every battle against other AI factions, including "Khazrak and his eight starting units beat a city with twenty greatsword units protecting it" according to one modder who ran a test.
Again, CA confirmed they wanted the player to get to face the Beastmen before they get wiped out.
Edit: Had an amazingly epic battle.
I'm playing with 40 units per army and doubled the opposition in the Quest Battles to balance it. Volkmar's first is a fight with a large undead host at Hel Fenn. The doubled army sizes made it incredibly.
Massive numbers of Black Knights crashed into my spear and halberd protected flanks, and then a mass swarm of bats and wolves charges my army from behind! My Free Company Milita--who I'd kept in reserve--go to meet them, joined by my Pistoliers, Flagellants, and the Knights of the Blazing Sun. They do well but the beasts keep coming. The enemies main line of zombies, skeletons, and a smattering grave guard collides with my swordsmen. I have all 3 ranks of Honest Steel and my warriors are experienced, so my front holds very well--even the Grave Guard can't really break past, and my Celestial Wizard provides help with devastating Wind Blast and Thunderbolt spells.
Then the last enemy wave comes from the read--Crypt Ghouls! My Milita are badly outmatched now, and to make matters worse some of the Black Knights get through. My Crossbows turn to fire on every vulnerable enemy flank, but since undead units don't run it's a slow grind. My pistoliers and several militia units rout. Thankfully, my halberds on the right flank smash the enemy knights and are able to run in to assist. I also move my wizard down and deliver a Wind Blast that helps.
I spot an opening in the enemy lines and have Volkmar charge, alone on horseback, right through and charge the enemy general! He smacks the necromancer around easily until two full zombie units join in. Volkmar is actually still winning--zombies are too inept to hurt him much, but they stop him from hitting the necromancer as much. Still, Volkmar tanks on and on.
Meanwhile, one of my Swordsmen finds itself getting hammered by several enemy units--including some Grave Guard--but manages to hold on the entire battle, making the Emperor proud. My left flank starts to turn the enemy Black Knights thanks to my spears and halberds managing to surround them, with assistance from the battered but standing Knights of the Blazing Sun. The enemy ghoul ambush collapses and my other units run to assist the left flank, aside from my Flagellants who managed to help the spearmen on my right surround a Crypt Wraith unit, dropping it's morale and getting it to finally start crumbling.
Volkmar manages to fight his way out of the zombie encirclement and charge back to the main lines, popping his two ally buffing Battle Prayers. In a gloriously cinematic moment, Volkmar's collision with the enemy Grave Guard's rear is what gives the enemy the "army losses" penalty--the undead force collapses . A bloody but great victory for the Empire!
A hero's work is never done, though. Some time ago Marienburg fell under the control of Bretonnia. As a former Imperial territory, Karl Franz has lodged a protest, but was ignored. Now reports come that the citizens of Marienburg have been forced into harsh labor as Bretonnian peasants, devoid of even the minor rights of a citizen of the Sigmarite Empire. Although the Marienburgers are not popular this is seen as too far. Karl Franz announces to a cheering crowd in Altdorf that the State Troops will liberate the city...