LiuBeiwasGreat wrote:Tomb Kings might be a faction of small groups of really strong units. So like Necrons from 40K I suppose.
Eh, that wouldn't be very accurate (their units have pretty similar stats to VC equivalents--Tomb Guard are Grave Guard with worse armor and different equipment), but CA has done weird stuff before.
Tomb Kings had one very notable special rule that I doubt will be implemented fully--"My Will Be Done". When a Tomb King or a Tomb Prince is in a unit, the entire unit uses the King/Prince's Weapon Skill instead of their own--so your 3 Weapon Skill Tomb Guard fight with Weapon Skill 6 (same as Swordmasters of Hoeth). Settra, I believe, can't join a unit because he's a chariot but instead gives this to all friendly units within a radius.
While I like the Vampire Counts, I don't think Arkhan will benefit from generic skeletons and zombies but we shall see.
My guess is he'll have low tier units that aren't already mirrored in the Tomb King roster--stuff like Fel Bats (already confirmed I think), Dire Wolves, maybe ghouls.
I don't know anything about Tretch Craventail so I cannot comment, but getting Stormvermin at a lower cost would be nice
I don't think getting a bonus to returning after being defeated would be a fun ability

I try to avoid getting my generals wiped out completely but it does happen I suppose.
They might remove the low cost Stormvermin since Queek's already got that.
I believe Tretch's special ability in tabletop is he can "teleport" from his current unit into a different nearby friendly one, but Total Warhammer doesn't have heroes joining units (which is still really weird since that's how both Warhammer AND previous Total War worked). The game engine doesn't do teleporting so most likely he'll get a speed bonus.