
LiuBeiwasGreat wrote:It says May 24th 2016.....
LiuBeiwasGreat wrote:It would be nice for a second Empire faction, while I haven't bought any of the DLC except for the wood elves I have tried to play as all of the free secondary groups. Was wondering why the Empire and the dwarves are the only factions that don't have a second faction.
LiuBeiwasGreat wrote:Ah, I actually forgot that. I kinda want the Goblin faction but I want to wait for a sale :-p Is the second dwarf faction good?
The ‘Old Friend’ will indeed be our next content drop for WARHAMMER, it’s tied to an event later in the summer. I know there’s some excitement, but it’s just a small thing that we wanted to do. Think along the lines of the Blood Knight Free-LC, rather than lords or anything. Not saying it’s a unit specifically, but that sort of scale addition to the game. The event gave us the chance to do something, so we took it.
Having said that, I can say it won’t be the last addition to WARHAMMER. As mentioned in the previous blog a few months ago, we’d been thinking about what sort of content could be added to the first game, and what that might be. We’ve hit on something we think is a pretty good opportunity to add some more content to the game, so there will be a new Race Pack released later in the year, before WARHAMMER II is released.
No, it’s not Kislev (sorry!), but the New Content team have got some rather unique gameplay mechanics for this new Race, and it will come with a small update to the main game and a Free-LC drop. This particular Free-LC will benefit not only main game owners, but also DLC owners too this time.
Otherwise, the New Content team are in the early concept and design stages for the first WARHAMMER II DLC out post-launch.
and it will come with a small update to the main game and a Free-LC drop. This particular Free-LC will benefit not only main game owners, but also DLC owners too this time.
additionally, there's the tradition of "sheperds" in the soutern part of bretonnia. there simply isn't enough knights to cope with the amont of greenskins and beastmen, so the lord will hire a mercinary company to act as shepards. of a single sheep for the while unit. it doesn't pay much, but every time the lord's messanger goes to check they're minding the sheep properly (which is often, can't trust those tileans and all) they manage to lose a big sack of gold, to which the lord sends a sternly worded letter about finding the gold and exactly how much money it was, and the mercinary captian sends a return note bemoaning the fact they can't find it and how much money they would be able to expect next month if they hadn't taken a job guarding a sheep and it's just seen as nobility protecting their property.
What’s in the Race Pack DLC?
We will shortly announce what the Race is, but it will be a completely reworked faction for the Old World complete with new units including some unique new monsters, 2 new Legendary Lords each with unique skills trees, quest chains and unique starting positions.
Dong Zhou wrote:Would be strange having the pirates of the north, I like the Bretons way of getting around not having mercs!
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