Arakasi wrote:1) Option 5, still the best. An Sha is expensive and tends to not work quickly on 240+ int guys. Sure Fa Zheng seems to be a beast for me at times, but still often I'll have to go 3-4 times before it goes off. In the end of Wu fight (when trying to do them consecutively) and the Sima fights its really a bad idea. An Sha might get rid of everyone but Sun Quan/Sima Yi, but then you have an issue. You likely have a high int party to get it off, using people like Zhou Yu/Jiang Wei/Zhuge/etc. (quite often I went with 2 of them, sometimes 3) This screwed me once I got to the immune guy. With a lack of 240+ power guys and no Bei Ji, Sima Yi is virtually impossible to kill and Sun Quan ran me out of TPs too with his lower health. Jin Xian/Bei Ji/Ce Mian with power pills loaded up is nice, safe and predictable and very very easy.
You make a good point about An Sha and I've been thinking it through as well. The TP hit you take with a tactician like Zhou Yu combined with the lack of Bei Ji is going to leave you in a tough position on those harder battles, especially with a bump in level requirements (something which was just recently figured out) and a bump in the cost of An Sha. But it definitely will be a lot of fun to have the option of using an An Sha/Ce Mian strategist for parts of the game.
Arakasi wrote:The only way I saw that this weakened the enemy a bit was in the top bracket. Obviously Wan Fu for a 60k hp Sima Yi is more scary than a 5k Jin Xian. If we could find some way to modify the health of that tactic from 5k and 4 TP to like 10-12k and 10-12 tp it would give them a good balance of preventing from being zerged and being good group healing, especially if we put changes in to make Fire/Water group tactics cheaper and thus more usable.
That's definitely something to consider if we're ever able to find the multipliers. The catch, though, is finding just where they would be stored. We might enjoy some dumb luck looking around the tactics in the ROM (as similar-purpose things are frequently grouped together and it wouldn't be too hard to recognize certain patterns) but there's no real way I can think of to go searching for those values because we have no way to measure them.
Arakasi wrote:Similar to how you did Ji Rou for the final battle you could find a niche for Jie Ce. If the enemy in certain battles had officers who could dispell your Ce Mian, it could be very dangerous indeed and we could drop health totals. However since we can only have 1 tactician and not 5, we'd never use that tactic. Unless like I said you did something to make the requirement for Yi Xin very high, which I don't agree with considering early game stuff and how it would affect it.
I've done that, actually.

There's a peep with Cao Pi at Ru Nan, for example, who loves to dispel your Ce Mians. He actually got me killed in one of my playthroughs because he got a bit trigger happy with Jie Ce... and Cao Pi got a bit too happy with his head hunting. There are other officers with Jie Ce as well. It is a nice way to make a general with poor tactics dangerous enough for extra consideration and strategy. One Jie Ce in a dangerous battle can easily undo the control you once had with Ce Mian.
Arakasi wrote:I just noticed I didn't respond to your point about leaving Jin Xian for just Zhuge. Yeah that works and it does make Sima a bit harder. If we're not going to do anything about the fire/water tactics and can't do anything about how much it heals for, its probably better that way. But if we could have cheap group tactics than having a cheap group heal on certain enemy advisors would be powerful. But without one there is no need of the other.
I already planned to reduce the cost of the fire/water tactics. Well, to an extent. I made Huo Shen and Shui Long quite a bit cheaper. They are wonderful tactics but they just don't get used much later in the game because your TP is too precious for preserving control of a battle. Thanks to the increase in soldier counts later on they aren't quite as powerful (though they can still tear things up when combined with Bei Ji) so I've made them much more enticing. It is a change I've made in the name of having fun.
Earlier tactics, though, like Da Re, have become more expensive. I'm not sure if you actually made use of Da Re while playing through, but it can do absolutely incredible things to the enemy when combined with Bei Ji. Also, you were learning it somewhere in Shu. Ma Chao, even with his soldier boost, bursts into one glorious fireball and dies when Da Re is used properly. The fire tactics can also be pretty powerful earlier in the game (like Yan Re). They aren't quite as wonderful going through JIngzhou, though.
I'm starting on Jingzhou in my Cao Cao mod right now.
