Sun Clan starting position

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Re: Sun Clan starting position

Unread postby Havie » Mon Aug 14, 2017 11:23 pm

DragonAtma wrote:There are only thirteen zhous (including Jiao), so go with cities/commanderies/regions, not zhous. Except for Bing, Liang, and Jiao, I recommend dividing each zhou into 3-5.

hmmm ok, im unsure what you mean by commanderies.
Lets take Yang province for example, it has 6 cities:
YuZhang
LuJiang
Jianye
Wu
Huiji
Jianan

It says all of these are in Wuyue region. How would you split these up?
Curently I would just do
YuZhang // Yang1
LuJiang // Yang 2
Jianye // Yang3
Wu // Yang4
Huiji // Yang5
Jianan // Yang6

Then maybe rename all of these to just read as Yang to the player


Fornadan wrote:Sun Jian attacked Liu Biao from the north, from Yuan Shu's base, which iirc then was Wan in Nanyang


Ah this makes sense, I see Wan.
Did YuanShu Control Runan at this time?

Also what of Xinye right between Xiangyang and Wan.

Jia Shengde wrote:Sun Jian first fought Huang Zu 'between Fan and Deng' (SGZ) he then defeated him and pursued him till Xiangyang. So you could put him between Fan and Deng just before their first encounter. Would leave the player with the possibility of afterwards defeating Liu Biao in his/her own way.

And is it possible to name the castle/town the same as the province? That might be the least confusing, I rarely notice the castle names in Shogun 2 anyway, since they aren't in very clear view.



Where is Fan and Deng? i dont see these.
Yes I could name the castle/town the same as the province, this would make it all

Yang // yang
Yang // yang
Yang // yang
Yang // yang
Yang // yang
Yang // yang

unless you meant make it
YuZhang // YuZhang
LuJiang // LuJiang
Jianye // Jianye
Wu // Wu
Huiji // Huiji
Jianan // Jianan


Which could almost read better to the player, but would be much kind of disappointing , i definitely notice the town/cities names
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Re: Sun Clan starting position

Unread postby waywardauthor » Mon Aug 14, 2017 11:31 pm

Havie wrote:
DragonAtma wrote:There are only thirteen zhous (including Jiao), so go with cities/commanderies/regions, not zhous. Except for Bing, Liang, and Jiao, I recommend dividing each zhou into 3-5.

hmmm ok, im unsure what you mean by commanderies.

This is what he means by commanderies:

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Re: Sun Clan starting position

Unread postby Jia Shengde » Tue Aug 15, 2017 12:17 am

Havie wrote:
DragonAtma wrote:There are only thirteen zhous (including Jiao), so go with cities/commanderies/regions, not zhous. Except for Bing, Liang, and Jiao, I recommend dividing each zhou into 3-5.

hmmm ok, im unsure what you mean by commanderies.
Lets take Yang province for example, it has 6 cities:
YuZhang
LuJiang
Jianye
Wu
Huiji
Jianan

It says all of these are in Wuyue region. How would you split these up?
Curently I would just do
YuZhang // Yang1
LuJiang // Yang 2
Jianye // Yang3
Wu // Yang4
Huiji // Yang5
Jianan // Yang6

Then maybe rename all of these to just read as Yang to the player


Fornadan wrote:Sun Jian attacked Liu Biao from the north, from Yuan Shu's base, which iirc then was Wan in Nanyang


Ah this makes sense, I see Wan.
Did YuanShu Control Runan at this time?

Also what of Xinye right between Xiangyang and Wan.

Jia Shengde wrote:Sun Jian first fought Huang Zu 'between Fan and Deng' (SGZ) he then defeated him and pursued him till Xiangyang. So you could put him between Fan and Deng just before their first encounter. Would leave the player with the possibility of afterwards defeating Liu Biao in his/her own way.

And is it possible to name the castle/town the same as the province? That might be the least confusing, I rarely notice the castle names in Shogun 2 anyway, since they aren't in very clear view.



Where is Fan and Deng? i dont see these.
Yes I could name the castle/town the same as the province, this would make it all

Yang // yang
Yang // yang
Yang // yang
Yang // yang
Yang // yang
Yang // yang

unless you meant make it
YuZhang // YuZhang
LuJiang // LuJiang
Jianye // Jianye
Wu // Wu
Huiji // Huiji
Jianan // Jianan


Which could almost read better to the player, but would be much kind of disappointing , i definitely notice the town/cities names
I meant the latter.

Fan (Cheng) and Deng are visible on this map. Indeed in the north of Jingzhou.

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Re: Sun Clan starting position

Unread postby Lord_Cao_Cao » Tue Aug 15, 2017 1:45 pm

For Yang province, I'd recommend the following division:

Jianye -> Danyang province, Jianye main town
Wu -> Wu province, Wu main town
Huiji -> Kuaiji/Huiji province, Shanyin main town
Lujiang -> Lujiang province, Shu main town
Shouchun -> Jiujiang province, Shouchun main town
Jian'an -> Jian'an province, Jian'an main town
Yuzhang -> Yuzhang province, Nanchang main town

The thing is, in RoTK games, Koei often calls the cities on the map by either actual city names (like Jianye or Shouchun) or commandery names (like Huiji or Yuzhang). So if Shogun2 has a system that allows both province and city names to be used, you should do a commandery/city division.
You might take a look at this thread:
viewtopic.php?f=5&t=23206&start=110

Starting from page 12, Fornandan posted several detailed maps of individual provinces with commandery divisions and city names. If the colors used in the map confuse you, here's a short explanation:
- Red names and borders are from around 140 AD (so a few decades before the TK period)
- Blue names and borders are from around 280 AD (at the end of the TK period)
- Purple names and borders are from both dates, so they're the most consistent

Only Jiao province is missing I think, but it should help you provide names for most of your map.
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Re: Sun Clan starting position

Unread postby DragonAtma » Tue Aug 15, 2017 3:55 pm

https://i.imgur.com/0IOfHjj.jpg is the commanderies; city names work too, as do terms like "Western Youzhou". In general it's usually best to be consistent, though.

http://gamestopplus.com/Image/covers/ro ... 611685.jpg shows provinces divided into a few cities each; I think they gave the south too much priority, though (Jingzhou should not be split into ten cities!)

EDIT: Better map found
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Re: Sun Clan starting position

Unread postby Havie » Wed Aug 16, 2017 1:22 am

Great guys!

Thanks for the links and info, I like that strategy. I will def look into it.

FINALLY got the map to pass the conversion tool and work In game. Just lining some stuff up now and texturing things now.

As you can see from this image, this is louyang area (kyoto) Sou will be hulao gate.

Some of the towns are on giant mountain spots because i used this method to help line up where the elements were / where they appeared visually to the player. Got things lining up :p
Also dont worry the mini map is wrong, its still of japan, i have to edit this too :p
http://i.imgur.com/oc1V9E7.jpg
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Re: Sun Clan starting position

Unread postby Havie » Mon Aug 21, 2017 1:10 am

Jia Shengde wrote:
Havie wrote:
DragonAtma wrote:
Fan (Cheng) and Deng are visible on this map. Indeed in the north of Jingzhou.

Image


Does anyone have a higher res version of this map? I cant make out 90% of the names on here, zooming in makes it worse

This actually is very helpful and will be great for me adding in the smaller rivers on my next step


Nvm Found it
http://kongming.net/novel/i/map_rtk.jpg
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