There is also probably something inherent in the culture, time and form of the area that makes it so good. The traditions run deep, it's a time where individuals can rise up and shine and there are bits of wisdom and intrigue and feeling everywhere. As you said, it doesn't feel like a civil war, it feels more epic. The fact that it is kingdom vs. kingdom all wrapped up within a single country and culture probably is what makes an era such as this or Sengoku almost always more interesting than international conflict.
I like this reply. Yes indeed - this makes it more riveting than international conflict. Another part of the Three Kingdoms perhaps came in the form of the records on it - the records of the Three Kingdoms came in the form of officer biographies, and as a result, the Three Kingdoms games are centered around individual people, rather than upon abstract nation-states (like Civilization III was). We have a lot of biographies available on many individuals in the Three Kingdoms - such biographies were not available for officers in the Warring States or the Spring and Autumn Annals (officer biographies were also available for the Chu-Han Contention, though most of those were relatively limited).
The computer games I know of for other periods of history aren't officer based at all (even the few WWII games I know of - though I haven't played many of those).
Oh and Zhang Liao17 - when did you read Age of Kings Heaven? I haven't really been on the main forums since 2003 (although I have occasionally visited the community forums after 2003). The old archives are a lot of fun - the newer posts are just a bunch of newbie questions along with entertaining swp/Stevay flame wars.
Have you ever looked at the community forums? (I'm just curious about whether lurkers look at those forums or not). Have you looked at the AoKH blacksmith by the way? There is a 2001 RoTK scenario in there - that scenario was what initially attracted me to RoTK