Valvatorez wrote:Persona 3 and 4 are both pretty good, although they both lose me towards the end, but still I like both of them a lot. Do you know anything about them at all?
I never finished DQ8 either, and only played Chrono Cross, never the original, but thought that was pretty good too for its time.
I think the cover art to the games are done in an anime style. That's literally all I know off the top of my head.
If you feel like sharing, please do.
Chrono Cross and Trigger both have grabbed me with the fact that they both have relatively unique mechanics. That's to not even mention that story in either; I can't fully speak for Cross' story, but Trigger's is extremely good and stands the test of time.
The auto-heal after battle thing in Cross is really innovative and spectacular. I would rather see more RPGs with this kind of element in their games. It's no longer a long, grinding process to just fight random battles because you have to stop and manage your HP and MP after each fight; you just auto-healing using the spell levels you built up in the fight and don't worry about it. The fact that random battles also typically gave minimal benefit (possibly some HP and a stat increase once in a blue moon) and the only way to "level up" was through a proper boss fight means there's no real incentive to grind, and instead, an incentive to press on and discover what the story or side-quest holds for you. This is another great game I haven't finished.
Chrono Trigger is definitely one of my favorite games of all time. The newest version for the DS includes the cinematic cutscenes included in the Playstation version, and also includes a few additional side-quests not offered in the base game. It also includes an optional extra-tough boss fight, which ties together to two games (Trigger and Cross) a little more clearly, along with an alternate ending that is extremely interesting; but I've always been a sucker for multiple endings. Chrono Trigger's "technique" system is one of the most interesting things I've come across in an RPG. While some early techniques for characters get out-classed later on, the dual and triple tech system is really interesting and innovative. Essentially, it lets you combine two or three separate characters' individual techniques into a more powerful technique.
For example, Crono gets "Cyclone" early on, a move that lets him spin around and deal damage to enemies within a certain area (note that positioning and enemies moving about is a thing in the combat system too; something else not utilized in dozens of RPGs following this one). Lucca can learn 'Fire" magic early on as well. By combining the two, Chrono's decent Cyclone now becomes a rather powerful "Fire Spin" to do serious damage to enemies. Marle can get a healing spell early on; combine with Frog's healing spell as well for a more powerful version. Combine Crono's spin with Marle's healing spell for a healing spell for all allies. While the combinations are pre-set (and learned automatically if the characters are in the party together), there's enough variety and interesting combinations to make you want to find them all.
...I like and approve of the games, in other words. If that wasn't clear yet.