Total War Warhammer

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Re: Total War Warhammer

Unread postby Gray Riders » Mon Apr 08, 2019 1:24 pm

Dong Zhou wrote:I was plying Warhammer 1 thinking the updates were over!

My mistake, I assumed you were playing the second for some reason.
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Re: Total War Warhammer

Unread postby Dong Zhou » Mon Apr 08, 2019 4:12 pm

Because your logical and have a brain. You forgot to turn it off :wink:

It is good news though for me, when I got round to 2 (ie when I convinced it has been fully updated), that sort of thing gives me reason to play the old factions on it.
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Re: Total War Warhammer

Unread postby Gray Riders » Mon Apr 08, 2019 7:28 pm

Dong Zhou wrote:Because your logical and have a brain. You forgot to turn it off :wink:

It is good news though for me, when I got round to 2 (ie when I convinced it has been fully updated), that sort of thing gives me reason to play the old factions on it.

I'm waiting for it to finish before continuing as well.

Aside from Bretonnia, game 2 has already updated Dwarfs and Vampire Counts. Dwarfs got a new unit ("Giant Slayers" who use two handed axes) and a forging mechanic, and Ungrim was moved to a new starting position in Karak Kadrin. The Vampire Counts got a ton of new stuff (new generic lords, the ability to recruit a limited number of Empire ranged units) and Kemmler was moved to the mountains near Bretonnia.
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Re: Total War Warhammer

Unread postby Dong Zhou » Tue Apr 09, 2019 3:18 pm

I'm glad, I had wondered if I would touch the old races but your giving me plenty of reasons to play them again like forging
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Re: Total War Warhammer

Unread postby LiuBeiwasGreat » Tue Apr 09, 2019 8:07 pm

Dong Zhou wrote:I'm glad, I had wondered if I would touch the old races but your giving me plenty of reasons to play them again like forging


Yeah there are multiple reasons to play as the old races in Warhammer 2, in addition to the new starting locations having interactions with the new races gives an additional spin on things.
In Warhammer 1 if you are playing as Bretonnia for example you are on the edge of the map, your western boarders are secure aside from the occasional Beastmen herd, or a chaos fleet after the End Times event triggers. Now you have rogue armies sailing the oceans which can land, Vampire Pirates invading the mainland (mainly from the south) and if you are really unlikable the High Elves may land an army or two to complicate things. The dynamic of the campaign changes with the additional factions that are now on the map.

It is worth grabbing the game, and considering that Total War games go on sale multiple times each year it isn't too expensive....aside from the multiple, multiple DLC packs which is a bit of a headache no matter what Total War you play :P
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Re: Total War Warhammer

Unread postby Dong Zhou » Wed Apr 10, 2019 11:46 am

and if you are really unlikable the High Elves may land an army or two to complicate things.


Is that a hint? :P The tree huggers to the south are tricky enough without more coming from the west. Yes the open seas is certainly something I can see causing change of tactics and expansion plans

I do have Warhammer 2 but not yet all the DLC and I'm adopting a "wait till they do all the updates" (aka probably a bit after 3 comes out) before playing it.
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Re: Total War Warhammer

Unread postby Gray Riders » Wed Apr 10, 2019 6:09 pm

All that said I think game 2 is having some clear power creep issues. The "Vampire Coast" race is insanely overpowered despite being a minor part of the setting in campaign with powerful faction buffs, is both a horde and a settled factions with especially high growth rate, and can get income from other faction's cities.
Edit: No more race packs for game 2, but there are Lord packs planned.
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