Gray Riders wrote:Games Workshop has a terrible reputation. They're very strict compared to most companies that sell wargames that you must use their (very expensive) models instead of anyone else's (not that they can enforce it outside their own stores or official tournaments).
When the new line came they promised they'd have rules to support all the old models (some are now "generic", though--Vlad's model is used as a normal Vampire, I believe), which one site aptly summed up as the bare minimum to prevent people from burning down their headquarters.
So the theory is the old models were given stupid rules to embarass people into buying the new ones instead. My understanding is the Age of Sigmar specific models had far less of that sort of rule.
Admitedly the game game itself had questionable ideas. For instance in Warhammer when you have to measure distance you measure from the model's base, but in Age of Sigmar you measure from the model itself...so the model itself now has an impact, leading to things like how the best way to use a chariot is to have it charge side first to hit as many enemy units as possible.
Also hilarious is changing the names of standard fantasy races to new, copywritable, silly names. Orc=Orruk, for instance, and skeleton=deathrattle.
Apparently the combined map will not use regional occupation--I.E every faction can conquer every region.
https://www.reddit.com/r/totalwar/comme ... dev_diary/
LiuBeiwasGreat wrote:I am rather disappointed that we will be able to conquer all cities in the up coming game. I liked the idea that you had to stick with locations that were similar to your faction. After all, the dwarves aren't going to settle in wood elf cities and vice versa.
To be honest, I found that the race specific occupation made the game feel less interesting than previous entries in the series. When I was playing dwarfs I knew there was simply no chance I'd ever have to worry about the Vampire Counts, for instance. When a different type faction randomly declared war there was very little gain for them, making it feel like the AI just randomly going berserk with nothing in it for them.
Dong Zhou wrote:Wouldn't that be normal practise so they can make money?
Can understand that for money reasons but if you choose bad names as replacements, it just makes you look bad,
Gray Riders wrote:Dong Zhou wrote:Wouldn't that be normal practise so they can make money?
I'm not deep enough into miniatures gaming to fully understand why, but from what I've read GW are apparently especially bad with it. Also read once the official Warhammer RPG insists you may not use non-warhammer miniatures. Again, I have no idea how they want to try enforcing this. Their current main rival, Mantic games, is apparently much more open to the point of having rules for armies that don't use models they produce.
Yeah, I can understand new names but using silly sounding ones doesn't help much.
I mean, this is from the game that had a character named Tiq'Taq'To and a dead frogman named "Lord Kroak" (he still does stuff, though), but even by those standards it's hard to take Deathrattle seriously as a name for a skeleton army.
Sun Fin wrote:Rival is a big word though. GW don't really have any genuine real rivals so they can do what they want. The succession of challengers come in to the market aware aware that most of their potential customers already own GW miniatures, if they are going to take their business going forwards they need to make them feel like their previous investments will not become a waste of money. GW don't really need to worry about that.
Dong Zhou wrote:Started the vampires, taken east and most of west Slyvania (hoping to woo Von Carstines) with Manfred as my leader, taken Averland and planning to go east. Probably going to end up agent heavy to spread vampire influence for easier land, does feel like vampire armies move very quickly over their own lands, skeleton warriors die a lot in auto battles, I like the purply magic for currency and the four evil books for technology, raising the dead. Having to get used to not being able to global recruit. In terms of opening, ok so wizard is a big vampire fan (that works) but "facing some lame necromancer, have allies to west and dwarfs to south" is not the most compelling opening
Gray Riders wrote:Sun Fin wrote:Rival is a big word though. GW don't really have any genuine real rivals so they can do what they want. The succession of challengers come in to the market aware aware that most of their potential customers already own GW miniatures, if they are going to take their business going forwards they need to make them feel like their previous investments will not become a waste of money. GW don't really need to worry about that.
As mentioned a lot of my tabletop industry knowledge is very second hand. I know GW is way bigger than Mantic, but I understand Mantic scooped up a lot of the angry Warhammer fanbase with Kings of War (I know many others just stayed with 8th or moved on to the the unofficial fan sequels).
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