I'm at work right now, and will check that when I get home.
One thing I was playing recently was Stellaris
, a new IP from Paradox Interactive, creator of more than a few games I like, such as Europa Universalis 4, Crusader Kings 2,
and the to-be-released on June 6, Heart of Iron 4
. Paradox specializes in "grand strategy" games, where handling the broad sweeping changes that determine a nation's fate is more the focus than the tiny details.
Stellaris is their first journey into a non-historical time period, focusing on the future where a unifed planet (be it Earth or some other species) begins their journey into the stars. I have two space games I rather quite like, the turn-based Galactic Civilization
series (I prefer 2, since 3 is a bit inferior and also has trouble running on my computer), and the real-time Sins of a Solar Empire
. Stellaris, being a real-time game you can pause at any time, somewhat straddles the line between these two.Stellaris
definitely has it's problems, but it also has some features and ideas that are quite cool, and I find it different enough from the focus of Sins
that I can't say either is a strict upgrade on [i]Stellaris[i/]. Stellaris currently lacks any victory condition outside of conquering, some choices, particularly in your species' traits and attributes are not well-balanced yet, and by the developers' own admission, quite a few things intended to be in the game at launch are still missing (primarily mid-game events; currently the mid-game is extremely dull).
But there are definitely some interesting things here. Researching technology comes in a "technology deck" where, when you finish a tech, you draw three cards randomly from the deck, and must pick from those; these draws are weighted, so you are likely to get cheaper techs early on, and at least a few have pre-requisites before they will show up (researching the smaller ship classes before the larger ones, for instance). They have a feature called "fallen empires" that will appear on maps - essentially super-high tech developed nations at the start, that will generally sit back and do very little, but certain actions will invoke their wrath and they will declare war on you for it. For instance, a highly religious fallen empire will have certain "holy sites" in the universe that they will protect from colonization. A fallen empire worried about a sentient AI will attack civilizations that research in that way, and so on.
I wouldn't recommend picking it up right away, but if it sounds like your cup of tea, you might try checking out a video or two of it, and seeing if it's something you can get into. I might also wait for the first few sets of patches to see what's added and fixed to the game. Paradox is typically good with patches, but I've become a bit wary of their DLC system as of late, so it's something to keep in mind.