Fire emblem

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Fire emblem

Unread postby Jedi » Sun Sep 10, 2006 3:52 pm

This is a Topic about the 3 fire emblems in the US and the soon Fire emblem 10 I always liked 7 the best Sain and Matthew where my favoirtes I had a Matthew lv 20 thief with 19 str!!! :D And That Dragon is hard at the end of the game If you use a Healer(Serra) You can use Fortafie every trun and Eilwood Is either Crappy or Super strong at the end of the game
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Unread postby Mistelten » Mon Sep 11, 2006 12:50 am

It's a pretty good game. I don't like when people try to play it perfectly though, with super characters that suck all the challenge out of the game.
Strategy RPGs were probably my favorite kind when I was younger.
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Unread postby Jedi » Mon Sep 11, 2006 2:47 am

I like powering weak ppl up to be strong The super guys just help but rarely 8-)
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Unread postby Adam » Mon Sep 11, 2006 2:49 am

I've never played it, but I thought it looked interesting.
Can you give me an example of what game it's similar to?

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Unread postby Jedi » Mon Sep 11, 2006 3:04 am

Its like a RTKs Battle excpet that when you attack It does the battle for you as like Eilwood attacks a solder Eilwood has a 100 chance to hit he is fast so he can attack 2 times in that attack move vs the solder and he does 10 damage with his attacks the solder has a 50 chance to hit only attacks once does no damage (thxs to eilwoods high stats) and if you lose somebody other than the main charater and you like them RESTART from you last save if a person dies THEY ARE GONE FOREVER!! :shock:
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Unread postby Mistelten » Tue Sep 12, 2006 12:29 am

Adam Sisemore wrote:I've never played it, but I thought it looked interesting.
Can you give me an example of what game it's similar to?

-Adam Sisemore
"Fenrus, what are you doing to that old man?!"


Langrisser/Warsong, Front Mission, Final Fantasy Tactics (but far superior), etc.
and the theme is kind of unique. It's always a Feudal World with one big empire and psuedo-napoleonic uniforms. Nice to have primarily human on humans fighting in a fictional world.
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Unread postby Jedi » Sat Sep 23, 2006 5:07 pm

Heres Fire emblem for you ADAM


Fire Emblem (Japanese: ファイアーエムブレム Faiā Emuburemu) is a popular strategy/role-playing video game franchise developed by Intelligent Systems (specifically Shouzou Kaga), the creators of Nintendo Wars/Famicom Wars/Advance Wars, and published by Nintendo. The Fire Emblem games are known to be the first of their genre, the strategic role-playing game, with a very strong emphasis on western forms of medieval folklore.

As of 2006, the series spans nine games, with the first six titles being marketed exclusively in Japan. The seventh title, Fire Emblem: Rekka no Ken, released in 2003, was the first title in the series to see a full international release, and the same goes for later titles. The appearance of Marth and Roy in Super Smash Bros. Melee partly contributed to the idea of a full international release. A tenth title in the series is currently in development for Nintendo's upcoming console, the Wii, although very little is currently known about it beyond a brief glimpse during E3 2006.

Contents [show]
1 Gameplay
2 Naming of the series
3 Games
4 Music score
5 Recurring themes
6 Other media
7 Trivia
8 See also
9 External links



[edit]
Gameplay

Gameplay map screen from Fire Emblem: Thracia 776.Like Advance Wars, Fire Emblem is a series of turn-based strategy games that involve moving units through a map grid in order to defeat the opposition and eventually seize a base or defeat a boss. The combat system bases itself on a rock-paper-scissors method of fighting, as each weapon type has both an advantage and a disadvantage against specific other types. Beginning with Fire Emblem: Seisen no Keifu, the triangle system for weapons has been lance beats sword, sword beats axe, and axe beats lance. Bows are unaffected by the triangle. A similar triangle for magic (that varies from game to game) has also existed. The basic triangles of magic are fire beats wind, wind beats thunder and thunder beats fire. In other games, light beats dark, dark beats anima, and anima beats light.

Unlike Advance Wars, the creation of various player-generated units is absent. Instead, Fire Emblem utilizes a distinct cast of characters, each with their own character class. Unlike most strategy games, each unit has a personality and past of their own. Money is used to buy better weapons and various items, and using units in battle will allow them to gain experience points; a character's level will increase upon gaining 100 exp. Depending on the mechanics of the particular game, characters may change classes upon reaching a certain level, or through the use of a special item that will force a unit's promotion. Typically, the size of the player's character roster is very small at the beginning of each game, but as progress is made, other units may join the user's party through story events or through actions taken by the player. The latter games in the series typically contain playable rosters between thirty and fifty characters deep.

Romance and friendship are prevalent features throughout the Fire Emblem series, often through Support conversations in games starting from Fuuin no Tsurugi—occasional exchanges between certain characters who spend a lot of time adjacent to one another, allowing them to perform better as a result of their affinity. If two characters with a mutual romantic attraction, strong friendship, or other form of mutual connection engage in three Supports throughout the game, the result will often affect the game's ending. Depending on the characters involved, such results could include marriage, a deepening of friendship, or a continued pursuit of their ongoing relationship.

Death is permanent in a Fire Emblem game if the progress has been saved afterwards; if the player wants to keep a character who has been killed, he or she will be forced to restart the chapter. Only under special circumstances, such as being significantly related to the story, will characters who have fallen in battle not actually die, and only on extremely rare occasions, such as in Fire Emblem: Seisen no Keifu and Fire Emblem: Path of Radiance, can they actually be used again at a later point in the game. Almost uniquely in the strategy and RPG genre, there is normally no method for restoring a fallen character's life, such as a particular spell or scroll. When there is one, it rarely occurs and would break with only one use.

A "Game Over" occurs whenever one of the main characters (known as lords) falls, or in other situations depending on a mission's requirements. If the player kills a recruitable enemy or completes a chapter before an enemy or neutral character can be recruited, he or she may be influenced to retry the chapter or restart the game from scratch in order to recruit the character.

Although the concept of permanent character death is a hallmark of the Fire Emblem series, the mechanic is not without its critics. Some gamers claim that permanent character death makes the games too hard and frustrating, as it is possible to play a single mission for more than an hour, only to lose a character or two just before the end of the mission. It can also be a personal annoyance, as many players become emotionally attached to the array of characters. However, most fans of the series see character death as a legitimate challenge to overcome.

Another challenge in the Fire Emblem series is leveling up your teammates. Many newly recruited units arrive with inferior levels and statistics. The tendency is to keep using higher level allies to fight the enemy. However, since experience point gain is determined by the level discrepancy between fighting units, the rate of growth is slowed when using higher level units. This both steals experience from wanting units and squanders it because of its inefficiency.

[edit]
Naming of the series
The "Fire Emblem" to which the games' title refer is a plot device or item that has taken multiple forms throughout the series, changing with the setting. The original Fire Emblem was a shield which allowed the wielder, Marth, to use the Falchion sword. In the remake of the original game in Monshō no Nazo, the Fire Emblem can be used by Marth to open chests and can upgraded with five orbs to turn it into the Shield of Seals in Book 2. In Rekka no Ken and Fūin no Tsurugi, the Fire Emblem is a seal required for a ceremony to recognize the heir to the throne of Bern. It is also used to unlock the Sword of Seals. In The Sacred Stones, the Fire Emblem is the Sacred Stone of Grado, which holds the Demon King's spirit, but is split in two (the other half forms the Dark Stone), and then the Fire Emblem is crushed. In Path of Radiance, it was another name for Lehran's Medallion, an artifact containing the imprisoned spirit of an evil god. In Seisen no Keifu, it is mentioned by the character succeeding the Velthomer house.

[edit]
Games
The following is a list of games released in the series.

Please note: Games predating Rekka no Ken were released only in Japan, due to this, there is no official title for these games, but this may be changed if Nintendo plans on re-releasing these games worldwide (through enhanced remakes or Nintendo Wii's Virtual Console service). Whether Nintendo will re-release these titles is unknown at the moment.
Official Western title Japanese title Japanese Title Translation Platform Year Notes
ファイアーエムブレム 暗黒竜と光の剣
(Fire Emblem: Ankoku Ryū to Hikari no Tsurugi)
The Dark Dragon and Sword of Light Famicom 1990
ファイアーエムブレム外伝
(Fire Emblem Gaiden)
Sidestory Famicom 1991 Sidestory of the first title.
ファイアーエムブレム 紋章の謎
(Fire Emblem: Monshō no Nazo)
Mystery of the Emblem/"Secret of Crest" Super Famicom 1993 Enhanced remake of the Dark Dragon and Sword of Light along with sequel. Also released a 2-episode anime cartoon. In the credits it says the show was based off "Fire Emblem: Secret of Crest" instead of "Mystery of the Emblem".
ファイアーエムブレム 聖戦の系譜
(Fire Emblem: Seisen no Keifu)
Genealogy of
the Holy War Super Famicom 1996 The first Fire Emblem title set in a separate universe. Deviates from standard Fire Emblem gameplay mechanisms.
ファイアーエムブレム トラキア776
(Fire Emblem: Thracia 776)
Fire Emblem: Thracia 776 Super Famicom Nintendo Power:1999
Commercial release: 2000
The last commercial release of the Super Famicom.
ファイアーエムブレム 封印の剣
(Fire Emblem: Fūin no Tsurugi)
Sword of Seals Game Boy Advance 2002 The first Fire Emblem title to appear on a Nintendo handheld.
Fire Emblem ファイアーエムブレム 烈火の剣
(Fire Emblem: Rekka no Ken)
Sword of Flames Game Boy Advance 2003 The first Fire Emblem title to be released in the West and the prequel to Sword of Seals.
Fire Emblem: The Sacred Stones ファイアーエムブレム 聖魔の光石
(Fire Emblem: Seima no Kōseki)
The Jewels of Light and Darkness Game Boy Advance Japan:2004 US:2005 First title to incorporate several play mechanics not seen since Fire Emblem Gaiden.
Fire Emblem: Path of Radiance ファイアーエムブレム 蒼炎の軌跡
(Fire Emblem: Sōen no Kiseki)
Trail of the Blue Flame Nintendo Gamecube 2005 The first title in the series to be rendered in three-dimensions and to incorporate full motion video.
Fire Emblem: The Goddess of Dawn (Has yet to be officially titled worldwide) ファイアーエムブレム 暁の女神
(Fire Emblem: Akatsuki no Megami)
Goddess of Dawn [1] Wii 2007 The sequel to Fire Emblem: Path of Radiance.




[edit]
Music score
The musical scores for Fire Emblem have been composed by Yuka Tsujiyoko for most of the series' history. Fire Emblem: The Sacred Stones was scored by Saki Haruyama, Yoshihiko Kitamura, and Yoshito Hirano, under Tsujiyoko's supervision. The music in the series is quite distinctive, featuring a main theme that has appeared at some point in every game, and the soundtracks in some reflect the western medieval era in which each game is set.

The first eight games in the series all featured soundtracks composed entirely of instrumental music. However, Fire Emblem: Path of Radiance broke from this trend with the end credit theme "Life Returns", a lyrical piece sung in the language of the fictional heron laguz tribe.

There are also recurring tracks in the Fire Emblem series. The most frequently used is the "Fire Emblem Main Theme" which is played at some point during each game. Its use is particularly varied, as it is sometimes used as the title screen theme, while in Path of Radiance, the song isn't heard until the very end of the game, when each character's performance is ranked. Another track that is frequently remixed is a character recruitment theme entitled "Together We Ride," although it is not used in every game. Since Fire Emblem: Genealogy of the Holy War, battle themes of previous Fire Emblem games have been remixed as arena battle themes. Similar rearranging appears in other circumstances, as well; for example, the musical score for the trial maps in Path of Radiance was originally the music score for Chapter 10 of Genealogy of the Holy War.

In "Fire Emblem" Featuring Eliwood, Hector, and Lyn, Thier theme songs are the same but remixed in differently. You may also notice that their theme songs are played sometimes during thier stories.

This section is a stub. You can help by adding to it.
[edit]
Recurring themes
The Fire Emblem series is known for utilizing a number of recurring character archetypes. These archetypes are commonly named for the first characters to hold these specific qualities. Jeigan, Oguma, and Nabarl are the most prominent Fire Emblem character archetypes.

For each Fire Emblem title in the series (with the exception of Fire Emblem: Gaiden and Fire Emblem: The Sacred Stones), one other game takes place within the same fictional universe (or continents), thus dividing most Fire Emblem titles in someway or another into duologies. Each of these duologies are as follows:
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi and Fire Emblem: Monshō no Nazo take place within the continent of Akaneia and both star Marth as the protagonist.
Fire Emblem: Seisen no Keifu and Fire Emblem: Thracia 776 take place within the continent of Jugdral. The storyline of Seisen no Keifu is divided into half in which the first half stars Sigurd and Cuan, the parents of Celice and Leaf, with Celice starring as protagonist of the second half of the game and Leaf starring as protagonist in Thracia 776.
Fire Emblem: Fūin no Tsurugi and Fire Emblem: Rekka no Ken take place within the continent of Elibe. There is a 20 year gap between Rekka no Ken, starring Eliwood, and Fuuin no Tsurugi, starring his son Roy.
Fire Emblem: Path of Radiance and Fire Emblem: Akatsuki no Megami take place within the continent of Tellius. With with the latter title taking place the years after the former title (starring Ike), and the latter title, in which features Sothe, a minor character in Path of Radiance.
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi, Fire Emblem: Monshō no Nazo, Fire Emblem: Seisen no Keifu, Fire Emblem: Rekka no Ken and Fire Emblem: The Sacred Stones are each about a dark bishop resurrecting an ancient evil being.
In Ankoku Ryū to Hikari no Tsurugi, Garnef strives to resurrect the dark dragon Medeus.
In Seisen no Keifu, Manfroy strives to resurrect the Dark Lord Loputousu.
In The Sacred Stones, Lyon and The Demon king inside his body work to resurrect the Demon King Fomortiis into his true form.
Rekka no Ken features Nergal summoning three ancient dragons.
In Fire Emblem: Seisen no Keifu Fire Emblem: Blazing Sword and Fire Emblem: The Sacred Stones, a recruitable enemy (Ayra, Raven, and Cormag respectively) is initially hostile toward a Lord character (Sigurd, Hector, and Eirika respectively) since that Lord character is from the country that the recruitable enemy's country initially opposes, and is related to a death in that enemy's family.
In Seisen no Keifu, Sigurd's country, the kingdom of Grandbell, is at war with Ayra's kingdom, the kingdom of Isaac, and Ayra's father King Mananan of Isaac was assassinated by Lord Reptor of Freege. Ayra's brother Mariccle promptly succeeded King Mananan to the throne of Isaac. The death of King Mananan resulted in rage, and King Marricle launched a full-scale attack against Grandbell. Also, Reptor had Langobalt to assassinate Prince Kult, and then blames Sigurd's father Byron for the assassination.
In Rekka no Ken Raven views Ostia as his sworn enemy. He plans to kill Hector as a retribution for the loss of his title and his family.
In Fire Emblem: The Sacred Stones, on Eirika's story, the General Valter kills Glen, Cormag's brother, and tells Cormag that Eirika killed Glen in order to get Cormag to hunt down and kill Eirika.
In the three Fire Emblem games for the GBA, the first Pegasus Knight you gain will have weak strength gains, yet strong gains in speed, skill and luck. The second Pegasus Knight you gain will have the same stats in terms of speed and skill, although she will have significant strength gains. The exception is Fiora, from Blazing Sword, who has significant skill gains instead.
In Fire Emblem: Fuuin no Tsurugi, Fire Emblem: The Sacred Stones, and Fire Emblem: Path of Radiance, the Lord character, the pegasus knights, and the wyvern riders are from three different countries. The country with the wyvern riders invades the Lord's country at or near the beginning of the game, and the country with the pegasus knights becomes allied with the Lord's country by the end of the game.
[edit]
Other media
In 1995, an anime OVA (co-produced with KSS) was produced and released; it was closely based on the first three acts of the very first game in the series or more specifically, the remake contained in Monshō no Nazo. See also Fire Emblem (anime).
Fire Emblem The Best Volume 1 was a video game music soundtrack released on April 25, 1997 by Nintendo corporation (serial# PSCN-5058~9).
Fire Emblem Thracia 776 was released as a manga, the year and other info is still unknown
[edit]
Trivia
Two Fire Emblem characters, Marth and Roy, are secret characters in Super Smash Bros. Melee. Marth, the original protagonist in the series, starred in Fire Emblem: Ankoku no Ryū to Hikari no Tsurugi, and Fire Emblem: Monshō no Nazo. Roy starred in the sixth game, Fire Emblem: Fūin no Tsurugi. According to Nintendo's official Japanese website, Marth was put in Super Smash Bros. Melee upon the request of Japanese gamers. Because Fire Emblem was virtually unheard of in America at the time of SSBM's development, it was expected that he would be dummied out of the North American version of the game. However, Marth's design and playability earned him extra attention in North America, and it was by the decision of Nintendo of America that he was included in the North American version. Meanwhile, Roy was developed for Super Smash Bros. Melee for the purpose of advertising Fire Emblem: Fūin no Tsurugi, and was included in the North American version of the game as well. It was due in part to Marth and Roy's popularity from their appearance in SSBM that Nintendo eventually decided to localize Fire Emblem games to North America and Europe.
In addition to the above, a title listed as "AKANEIA" in the debug mode of SSBM suggests that an arena based upon Fire Emblem was under development, but no real map data exists. However, if one has Marth unlocked and holds both L and R while selecting Hyrule Temple, a remixed version of Fire Emblem's main theme and the recruiting theme will play instead of its original music. The song may also play randomly, but only if Marth is unlocked.
In another Intelligent Systems game, Paper Mario: The Thousand-Year Door, there is a minor character in Petalburg that raves about his favorite video games when spoken to. The first game he talks about is Fire Emblem.
Fire Emblem: Monshou no Nazo is the only Fire Emblem game to appear in Famitsu's 2006 Top 100 games list. Famitsu readers voted it the no. 68 game of all time.
In August 2006, GameFAQs.com held a contest for the best video game series ever. Fire Emblem participated in this contest, defeating the Silent Hill series, but losing to the Metal Gear series.
The Nintendo DS game Daigasso! Band-Brothers features the Fire Emblem theme as a song.
[edit]
“A single rose can be my garden...a single friend, my world.” - Leo F. Buscaglia
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Unread postby Liu Yuante » Sat Sep 23, 2006 10:13 pm

The first and only Fire Emblem game I've played is Path of Radiance for the GC and I loved it. The strategy is surprisingly intricate and on the later levels you really have to plan and be careful to avoid someone getting killed. It is irritating that when someone dies they're gone forever, meaning you have to replay the entire scenario since some battles can take over an hour, but it definitely makes you proceed with caution and think about what you're doing and whom you're matching up against what. I'm definitely looking forward to the next one for the Wii.

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Unread postby Mistelten » Fri Sep 29, 2006 1:45 am

^ The gameboy advance games are even better than that one, if you don't mind the graphics.

I normally don't like portables either. I can play Metroid on them, but I don't even play what used to be one of my three favorite game series on it (Castlevania). FE is still great though.
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Unread postby LiuBeiwasGreat » Fri Sep 29, 2006 2:54 am

I have only played the Sacred Stones and Path of Radience. I have tried to get my hands on the one before that but whenever i try to order it on line i get screwed over since they tell me they have it and then later on they tell me that whoops they don't really have it.
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