So for best results, if you enter a cave from the south in the original game, continue to enter the cave from the south after it’s moved.
Try placing a treasure box tile and moving a treasure on top of it and see if it works.
I think that that Zhou Cang in the Xu Zhe cave text moving thing might be related to the officer hex ID not registering properly?
sonic.penguin wrote:Okay, so I think I've got an inkling as to why the sprites are messing up. The sprite colors are supposed to be read at 0x7C610, however, in the ROM the values are at 0x7C614. Also, there was no effect in the color changes until I made modifications around the 0xFC610 address. I had to manually edit the sprite colors as DOAEditor was no longer changing the sprite colors in the rom. It displayed "lime green" but appeared as dark green in game. I think I fixed it but...
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