FYI the billeting / equip bug is next on my list.
MiDKnighT wrote:Just had a light bulb moment. Expanding the officers would be VERY hard. However, an easier, and more doable option would be to have clones of each officer for different chapters. The clones would share the same portrait, sprite, and attributes as the original but you could define the following for each chapter:
Highest tactic learned
Everything else would be identical to the original officer. I'm thinking up to one officer + 7 clones. So for example you put Cao Cao in chapter 1 then you could have a chapter 2 clone, chapter 3 clone, chapter 4 clone, etc... The only difference would be the 4 attributes I mentioned above. From a coding perspective this seems a lot more reasonable than another brand new officer list which would be an insane effort with the current framework. I would also have to change the officer removal code to only remove the officer from the current chapter, not the entire game. Something to ponder... So the original game says it has 180 officers. With this enhancement it would be 180 unique officer names/portraits with up to 1260 clones for a total of 1440 officers. Is that enough?
EDIT: Would have to do the expanded chapters too so we're talking a max of 2880 officers.
Was thinking about this some more. If I were to do this I wouldn't start on it for at least a couple weeks and only if all known buggies in DoaEditor and IPS 1.3 are addressed.
One problem I was thinking about is if you have an officer set up for multiple chapters... You wouldn't want to encounter him in chapter 1 if you're already on chapter 5. Ie...you fight chapter 5 Lu Bu who is a badazz and then you gullwing to chapter 1 to get something and encounter wimpy Lu Bu. What I'm thinking I'd have to do is after every battle, mark the highest chapter you have won a battle. Then any multi chapter generals would not be encounterable on any chapter less than that. So let's say you have chapter 5 Lu Bu and chapter 1 Lu Bu. As soon as you win a battle in chapter 2 you cannot see chapter 1 Lu Bu anymore in random encounters. However when you get to chapter 5 you can...until you win a battle in chapter 6. And so on... Also any multi chapter generals would have to be non recruitable, at least until their last chapter. And by that I only mean non recruitable in random encounters.
Another idea (again with the chapter 1 and chapter 5 Lu Bu example) is that instead of making chapter 1 Lu Bu vanish in random encounters, you could encounter him in his current form... For example lets say you're on chapter 5 and gullwing back to chapter 1 to get something... Then you encounter badazz chapter 5 Lu Bu in chapter 1! Ie...he follows you around the map! So would have to figure out if I'd want the chapter 1 Lu Bu to disappear once you win battles on a later chapter or have him still enounterable but you get the current nasty version. That said, it would be silly seeing chapter 5 Lu Bu paired up with chapter 1 rebel force and weak chapter 1 generals...