DOAEditor and Romhacking for Destiny of an Emperor

Use this forum to discuss hex-editing or otherwise altering any Three Kingdoms game, and to promote modded titles and patches.

Re: DOAEditor and Romhacking for Destiny of an Emperor

Unread postby MiDKnighT » Mon Jan 08, 2018 10:48 pm

It took me a little bit to remember but I think I remember now. There are basically 2 tiles for each value. Ie... there are 2 different E6 tiles. At the end of that graphic section, there are bits that say which version of the tile each is. By bits I mean like 00101100 (can convert between hex and binary in a programming calculator). The bits tell it which type of tile it will use. Ie...the "0" E6 tile or the "1" E6 tile.

For more info look here: http://doaerhguide.wikidot.com/#toc15

At the "Build the Map Tiles" section. We called that binary stuff the "control code".
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Re: DOAEditor and Romhacking for Destiny of an Emperor

Unread postby Boneduke » Tue Jan 09, 2018 12:43 pm

Awesome!! Tried just now and it works perfectly. Funny I feel like I've read the wiki inside out and some of these issues it just doesnt click until you point it out hehe - really appreciated!
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