Luis Cellung wrote:Now i tried to decrease troop number so when invading other forces i rely more to officer number rather than troops thereby giving more use to second rate officer. But unfortunately i dont know which file to edit. Can someone here give me pointer? Thanks
- number of soldiers in a deployed unit on the map ?
Luis Cellung wrote:That too bad but thanks anyway for the info. I will try to messed up with scenario11. and see what i can found. Oh do you know any good software for hex editing? free neo hex often crash in my pc.
Luis Cellung wrote:Wow, thanks for info. I find the title but a little confused which value to edit, thanks to you everyting became clear.
So two number before the next title is the troop number right? It mean for title 'none' number to edit is two number before flying general which is 05 0a?
Zyzyfer wrote:You take the max troop count and
convert it to hex code (can be done using a PC's calculator function), reverse the bytes, then find that in the data for the rank. Once you find it, put it the hex for the value you want.
Valvatorez wrote:Then the max number any officer without rank should be able to have is 2000. Since I changed the numbers "88 13' to D0 07" for 2000, or you can use "B8 0B" for 3000 and so on, since I think those are the numbers you wanted to set it at? Anyways, I haven't tested this out too much, so if its wrong, please let me know lol since I usually play with higher numbers and didn't test this out too much, but it does seem to work in my game.
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