Sango 2: Campaign Overview

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Sango 2: Campaign Overview

Unread postby Mikhail » Sat May 17, 2008 5:44 am

Title: Campaign Overview With Rulers and Cities


Short Title: Campaign Overview


Original Author: Mikhail


Published To: http://kongming.net/sango-2/campaigns/


Keywords: campaigns, campaign, campaign overview, ad 194, ad 201, ad 210, cao cao, gongsun zan, liu biao, liu bei, liu zhang, lu bu, ma teng, sun quan, yuan shao, yuan shu, zhang lu, chen liu, luo yang, shang yong, wan, xu chang, ji, jiang ling, jiang xia, xiang yang, xin ye, xiao pei, xu zhou, chang du, jiang zhou, pei, ung an, pu yang, an ding, tian shui, jian ye, lu jiang, nan pi, ye, ru nan, shou chun, han zhong


Description: A brief overview of the timelines and starting positions of playable warlords as found in the three available campaigns of Sango 2. Each campaign features an introduction, available rulers, and starting cities.



Magitech Corporation’s Sango 2 features three campaigns. In the full version you may play as any of the rulers listed below. Here we introduce each campaign, list all playable rulers, the cities possessed by each ruler when the campaign begins, and the capital city of each territory. The demo is similar, but you may only choose to play as Liu Bei in the first campaign.



Campaign #1: AD 194


In-game description: AD 194, The Han dynasty in its last days. Shortly after the rebellion of the Yellow Scarf bandits, the palace in Luo Yang falls into chaos while its subjects suffer the effects of continuous power restructuring. The crafty warlord Cao Cao installs the young Emperor Xian as a puppet ruler. The prolonged violence destroys the capital city Luo Yang, turning it into a ghost town. Governors from other regions either take the opportunity to further their own ambitions or are forced to combine into regional military powers to protect their provinces

Cao Cao
  • Chen Liu
  • Luo Yang
  • Shang Yong
  • Wan
  • Xu Chang (Capital City)

Gongsun Zan
  • Ji (Capital City)

Liu Biao
  • Jiang Ling
  • Jiang Xia
  • Xiang Yang (Capital City)
  • Xin Ye

Liu Bei
  • Xiao Pei
  • Xu Zhuo (Capital City)

Liu Zhang
  • Chang Du (Capital City)
  • Jiang Zhuo
  • Pei
  • Ung An

Lu Bu
  • Pu Yang (Capital City)

Ma Teng
  • An Ding
  • Tian Shui (Captital City)

Sun Quan
  • Jian Ye (Capital City)
  • Lu Jiang

Yuan Shao
  • Nan Pi
  • Ye (Capital City)

Yuan Shu
  • Ru Nan
  • Shou Chun (Capital City)

Zhang Lu
  • Han Zhong (Capital City)


Campaign #2: AD 201


In-game description: AD 201, Cao Cao defeats most of Yuan Shao's army in the North and gains most of the territories in central China. With the Emperor under his control, Cao Cao asks for and receives the title of Prime Minister, and is on his way to unite China. However, most governors do no accept Cao Cao's authority and form strongholds from all regions against Cao Cao.

Cao Cao
  • Chang An
  • Cheng Cang
  • Chen Liu
  • Luo Yang
  • Pu Yang
  • Ru Nan
  • Shou Chun
  • Wan
  • Xiao Pei
  • Xu Chang (Capital City)
  • Xu Zhuo

Liu Biao
  • Jiang Ling
  • Jiang Xia
  • Xiang Yang (Capital City)

Liu Bei
  • Xin Ye (Capital City)

Liu Zhang
  • Chang Du (Capital City)
  • Jiang Zhuo
  • Pei
  • Ung An

Ma Teng
  • An Ding
  • Tian Shui (Captital City)

Sun Quan
  • Jian Ye (Capital City)
  • Lu Jiang

Yuan Shao
  • Ji
  • Nan Pi
  • Ye (Capital City)

Zhang Lu
  • Han Zhong (Capital City)
  • Shang Yong


Campaign #3: AD 210


In-game description: AD 210, Sun Quan and Liu Bei's united army defeats Cao Cao in the South. Sun Quan quickly secures the Southern provinces and marries his sister to Liu Bei to strengthen their alliance. In the meantime, the North West and South West regions' governors take the opportunity to fortify and also become hostile towards Cao Cao.

Cao Cao
  • Chang An
  • Chen Liu
  • Jiang Xia
  • Luo Yang
  • Nan Pi
  • Pu Yang
  • Ru Nan
  • Shang Yong
  • Shou Chun
  • Wan
  • Xiang Yang
  • Xiao Pei
  • Xin Ye
  • Xu Chang (Capital City)
  • Xu Zhuo
  • Ye

Liu Bei
  • Jiang Ling (Capital City)

Liu Zhang
  • Chang Du (Capital City)
  • Jiang Zhuo
  • Pei
  • Ung An

Ma Teng
  • An Ding
  • Cheng Cang
  • Tian Shui (Captital City)

Sun Quan
  • Jian Ye (Capital City)
  • Lu Jiang

Yuan Shao
  • Ji (Capital City)

Zhang Lu
  • Han Zhong (Capital City)
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Re: Sango 2: Campaign Overview (Test)

Unread postby Mikhail » Sat May 17, 2008 5:45 am

To tell you the truth, I'm a tad confused (again). Was this what I was supposed to do?
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Re: Sango 2: Campaign Overview (Test)

Unread postby James » Sat May 17, 2008 5:56 am

Great work! I'll explain a bit of the code you are working with.

Code: Select all
[published]{URL}[/published]

This will be the address on Kongming's Archives where the article has actually been published. There's no harm in listing something prior to publication and in fact it is good as a suggestion. Once the article is published we obviously wouldn't change that address unless the article moved. It is included as a reference for anyone working on the article and to aid in search engine indexing between the two articles. It is not used on Kongming’s Archives.

Code: Select all
[div={SIMPLETEXT}]{TEXT}[/div]

This creates a <div> tag with a class of {SIMPLETEXT}. Once introduced into an article the <div> tag should be used in a way consistent with its current application. Prior to publication there's not much need to worry about the <div> tag. It will be used (and added) to apply CSS to groups of an article over at Kongming’s Archives. This allows me to apply some advanced formatting without complicating the work we do here. The class {SIMPLETEXT} can only include letters and numbers, and must begin with a letter. Translated into HTML, it becomes <div class="{SIMPLETEXT}">{TEXT}</div>.

Code: Select all
[aname={SIMPLETEXT}][/aname]

This creates a reference which will be used to link internally in a document. In simple English, now that you have entered this text somewhere, we can create a link elsewhere in the document that automatically jumps to this specific point in the article. The best use for this would be to create a page menu at the top of an article which can be used to jump to specific sections. If there is no need to jump to a specific section there is no need to include this reference. Translated into HTML, it becomes <a name="{SIMPLETEXT}" id="{SIMPLETEXT}"></a>.
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Re: Sango 2: Campaign Overview (Test)

Unread postby Mikhail » Sat May 17, 2008 2:05 pm

James wrote:Great work! I'll explain a bit of the code you are working with.

Code: Select all
[published]{URL}[/published]

This will be the address on Kongming's Archives where the article has actually been published. There's no harm in listing something prior to publication and in fact it is good as a suggestion. Once the article is published we obviously wouldn't change that address unless the article moved. It is included as a reference for anyone working on the article and to aid in search engine indexing between the two articles. It is not used on Kongming’s Archives.


Yeah that's what I thought. Everyone had a link already (from both examples) so I thought, why not make one up?

Code: Select all
[div={SIMPLETEXT}]{TEXT}[/div]

This creates a <div> tag with a class of {SIMPLETEXT}. Once introduced into an article the <div> tag should be used in a way consistent with its current application. Prior to publication there's not much need to worry about the <div> tag. It will be used (and added) to apply CSS to groups of an article over at Kongming’s Archives. This allows me to apply some advanced formatting without complicating the work we do here. The class {SIMPLETEXT} can only include letters and numbers, and must begin with a letter. Translated into HTML, it becomes <div class="{SIMPLETEXT}">{TEXT}</div>.


So, for this one I should just leave alone? Not even work with <div> tags?

Code: Select all
[aname={SIMPLETEXT}][/aname]

This creates a reference which will be used to link internally in a document. In simple English, now that you have entered this text somewhere, we can create a link elsewhere in the document that automatically jumps to this specific point in the article. The best use for this would be to create a page menu at the top of an article which can be used to jump to specific sections. If there is no need to jump to a specific section there is no need to include this reference. Translated into HTML, it becomes <a name="{SIMPLETEXT}" id="{SIMPLETEXT}"></a>.


Alright, I guess this one is understandable. That's what I thought it was after rethinking the coding. It's one of the reasons I thought I made a mistake with some of the warlord codings early on. I haven't updated it yet, but as I continue to think about it, I don't really need this code for the rulers section.

As a former student of computer science, this stuff should make sense to me. But then again, its probably why I'm not in CS anymore...
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Re: Sango 2: Campaign Overview (Test)

Unread postby James » Sat May 17, 2008 4:27 pm

Mikhail wrote:Yeah that's what I thought. Everyone had a link already (from both examples) so I thought, why not make one up?

You know... now that I've thought about it, maybe it is best if we don't do that. The search spiders will be finding broken links. Since it will be going into Sango 2 maybe the best starting link will be http://kongming.net/sango-2/ and it can be changed as soon as the article is added. That way it at least points toward a legitimate valid page in the mean time (the same page from which the article would be announced).

Mikhail wrote:So, for this one I should just leave alone? Not even work with <div> tags?

There are some common <div> tags I use but it would take time to start recognizing them. It is probably best to begin articles without even worrying about them one bit and when I actually display the page on the site I can go in and add any <div> tags which may be needed.

Mikhail wrote:Alright, I guess this one is understandable. That's what I thought it was after rethinking the coding. It's one of the reasons I thought I made a mistake with some of the warlord codings early on. I haven't updated it yet, but as I continue to think about it, I don't really need this code for the rulers section.

Using this article as an example, you would certainly use this tag to link to each of the three campaign listings. We probably wouldn't link to each ruler in each campaign because far to many of them contain very little information (e.g. one city) and it would make the top-page menu quite long. Easier to jump to a scenario and scroll down an alphabetical list. Now if we were linking to an analysis of each ruler in each scenario things would be different. That would be a lot of information so we would expand the jump menu to include those sub-sections (or we would even divide the article into three parts).

Mikhail wrote:As a former student of computer science, this stuff should make sense to me. But then again, its probably why I'm not in CS anymore...

This is really easy stuff. As a matter of fact, if you read up on the corresponding HTML tags (e.g. <p></p>, <a></a>, <ul></ul>, etc.) you'll get a very good understanding of just how this works. I imagine most anyone could get a good understanding of basic HTML markup (formatting data without concern of presentation) with a few hours of study (at most).
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Re: Sango 2: Campaign Overview

Unread postby James » Sat May 17, 2008 8:39 pm

There you go, Mikhail.

I marked it up and it is now ready to be published. :)
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Re: Sango 2: Campaign Overview

Unread postby Mikhail » Sat May 17, 2008 8:52 pm

Yeah, those are the correct spellings in-game. I've checked it a bunch of times. It's "Chang Du" and there's an "Ung An". I haven't exactly figured out which city is represented by Ung An, but that's one of Liu Zhang's cities.

This game isn't exactly devoid of spelling errors.

So, where will it be published exactly?
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Re: Sango 2: Campaign Overview

Unread postby James » Sat May 17, 2008 9:04 pm

Cool. So to give you an idea of how comments work, they appear here on SoSZ but they do not appear on Kongming's Archives. Once you (or someone else) resolves a comment, in this case because you know the entry is correct, you can go into the original post and either delete the comment or make a new one.

I actually updated the published address. That is where this article will be appearing shortly.

I'm fine-tuning the code which displays the article on KMA (so I can create multiple pages) and I'm working to build in some sort of banner that promotes this project here on SoSZ. Once I've done that (not much work left to do) I'll be putting this article online as well. And from there things at KMA are basically done aside from tweaking to support new features as we move along (well, and I need to implement a caching and backup system).

Generally speaking, aside from some more thorough instructions, this section is good to go. If you have another article you would like to start go right ahead! A nice article would be a gameplay tips article for Sango 2. Since a lot of people are going to be playing that demo it would be nice for them to enjoy a reference. :)
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Re: Sango 2: Campaign Overview

Unread postby James » Sun May 18, 2008 12:36 am

Kongming’s Archives – Romance of the Three Kingdoms Novel, History and Games
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