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Posted: Sat May 17, 2008 4:11 am

Title: Legend of Cao Cao Tactic Reference

Translation Of: http://www.sanguogame.com.cn/special/ccz/ccz-xd2.html

Keywords: legend of cao cao, locc, tactics, english tactics

Description: An analysis of all tactics available in Lady Wu’s English translation of Legend of Cao Cao. Tactics are listed by the English tactic by which they are referenced in the translation and are described in detail.

### Direct Damage Tactics

You might want to introduce each section title with a brief sentence.

Notes:
• When the calculation results in a number with decimal places, the decimal part is truncated.
• The lowest possible damage of tactics is 1.
• Dancers get 100% damage bonus when casting Entice.
• Chariots, Bears, and Tigers receive 110% damage from tactics
• Puppets and Golems receive 130% damage from tactics

(1) Tsunami, Shock
• HP damage = total HP of target

(2) Boulder
• HP damage = [Caster's level + (Caster's Mind - Target's Mind)/3]*6/5+30

(3) Phoenix
• HP damage = Caster's level + (Caster's Mind - Target's Mind)/3+25

(4) Sear, Explosion, Torrent, Rocks, Rockslide
• HP damage = [Caster's level + (Caster's Mind - Target's Mind) /3+5] *9/10+18

(5)Fire, Scorch, Gust, Water, Deluge, Earth, Mudslide, Poison (not counting additional poisoned effect), Entice, Dragon (each lightning bolt)
• HP damage = [Caster's level + (Caster's Mind - Target's Mind)）/3+5] *7/10+14

(6) Flames, Wind, Hurricane, Flood, Numb
If Caster's Mind >= Target's:
• HP damage = [Caster's level + (Caster's Mind - Target's Mind) /3+1]/2+12

If Caster's Mind < Target's:
• HP damage = [Caster's level + (Caster's Mind - Target's Mind)）/3+1]/2+13

(7) Storm, Blight (not counting poisoned effect)
• HP damage = [Caster's level + (Caster's Mind - Target's Mind)）/3+4]*2/5+8

(8) Cripple, Sandstorm
• HP damage = [Caster's level + (Caster's Mind - Target's Mind)）/3]/5+5

2. Indirect Damage Tactics
(1) Snoop
• MP taken = [Caster's level + (Caster's Mind - Target's Mind) /3+1]/2+12

(2) Disturb, Counfound
Burst reduced to 70%.

(3) Drain, Enfeeble
Spirit reduced to 70%.

(4) Scare, Threaten
Mind (for tacticians) or Attack (for melee units) reduced to 70%

(5) Jeer, Taunt
Defence reduced to 70%

(6) Silence
Target cannot use tactics.

(7) Confuse, Disinform
Target is stunned. [LW: i.e., cannot be controlled and cannot counterattack or dodge]

(8) Maze
Random effect.

(9) Tortoise
All units on map (allied or enemy) may be affected by these two types of effects:
• Status effects (poisoned, numbed, muted, stunned)
• Ability effects (lowered Mind/Attack, Defence, Burst, Spirit)
Note: HP cannot be directly affected (Poison indirectly causes a 10% HP drain per round)

3. Support Tactics
(1) Haste
Move increase by 2.

(2) Drill, Train
Burst increases by 20%

(3) Encourage, Cheer
Spirit increases by 20%

(4) Hearten, Embolden
Mind (for tacticians) or Attack (for melee units) increases by 20%

(5) Fortify, Entrench
Defence increases by 20%

(6) Power
Caster's own Mind (for tacticians) or Attack (for melee units) increases by 20%

(7) Dominance
Caster's own Mind (tactician)/Attack (melee), Defence, Burst, and Spirit increase by 20%.

(8) Return
An allied unit that has completed a move may move again.

(9) Meditate
Lose 50HP and gain 25MP.

4. Recovery Tactics

Advise recovers an allied unit for 24MP.
Counsel recovers for 48MP.

(2) Remedy, Cure
Nullifies poisoned, numbed, muted, and stunned effects.

(3) Heal, Supply
HP recovered = 40 + Caster's Mind/10

(4) Recover, Replenish, Transport
HP recovered = 70 + Caster's Mind/2

(5) Tiger
The equivalent of having Recover and Remedy cast on every allied unit.