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Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Fri Jun 08, 2018 9:39 pm
by LiuBeiwasGreat
I really like how this looks. Now I understand that the fighting won't really be true to three kingdoms warfare but that is alright with me. After all, if it was possible for Cao Cao to bust down the walls of Xia Pi in a couple of minutes with his catapults he probably wouldn't have had to flood the place :lol:

One thing I must mention though. Apparently time flows in an historical manner? After all, the game starts with the Dong Zhou coalition yet we are seeing Cao Cao finish off Lu Bu in Xu. How did we start in 190 and end up in 199? Perhaps in normal (novel) mode events happen like in RTK 13? If you take too long to defeat Dong Zhou perhaps Lu Bu kills him? I am not sure how this will work in a total war game. Or perhaps there is a separate historical battle mode where we just have a group of famous battles to play. Kind of like how in Shogun 2 we could play the battle of Sekigahara?

Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Fri Jun 08, 2018 10:00 pm
by Gray Riders
LiuBeiwasGreat wrote:I really like how this looks. Now I understand that the fighting won't really be true to three kingdoms warfare but that is alright with me. After all, if it was possible for Cao Cao to bust down the walls of Xia Pi in a couple of minutes with his catapults he probably wouldn't have had to flood the place :lol:

One thing I must mention though. Apparently time flows in an historical manner? After all, the game starts with the Dong Zhou coalition yet we are seeing Cao Cao finish off Lu Bu in Xu. How did we start in 190 and end up in 199? Perhaps in normal (novel) mode events happen like in RTK 13? If you take too long to defeat Dong Zhou perhaps Lu Bu kills him? I am not sure how this will work in a total war game. Or perhaps there is a separate historical battle mode where we just have a group of famous battles to play. Kind of like how in Shogun 2 we could play the battle of Sekigahara?

I'm wondering this, too. I hope multiple starting years are coming back, myself, like Koei does, or the original Total War games.

Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Sat Jun 09, 2018 1:58 am
by LiuBeiwasGreat
In theory multiple starting years would be nice, but I really don't see it working for this type of game. As the years go on there are fewer and fewer factions which kind of goes against standard total war style games (at least the last bunch) I cannot see a total war game with 4-6 factions and 2-3 of those factions are massively weaker then the others. I mean a total war game where you play as Gongsun Yuan with Cao Rui sitting on his boarder? Might as well give up at that point :lol:

The only scenarios I see as viable would be 190 and 194, anything beyond that people like Cao Cao get too strong compared to everyone else.

The only way I see them working at all would be if it is like Nobunaga's Ambition where the major factions have tons of smaller sub factions. Yeah Sekigahara was mainly east vs west but there are a ton of minor groups simply allied together rather then two major super powers.

Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Sat Jun 09, 2018 2:21 am
by DaoLunOfShiji
LiuBeiwasGreat wrote:In theory multiple starting years would be nice, but I really don't see it working for this type of game. As the years go on there are fewer and fewer factions which kind of goes against standard total war style games (at least the last bunch) I cannot see a total war game with 4-6 factions and 2-3 of those factions are massively weaker then the others. I mean a total war game where you play as Gongsun Yuan with Cao Rui sitting on his boarder? Might as well give up at that point :lol:

The only scenarios I see as viable would be 190 and 194, anything beyond that people like Cao Cao get too strong compared to everyone else.

The only way I see them working at all would be if it is like Nobunaga's Ambition where the major factions have tons of smaller sub factions. Yeah Sekigahara was mainly east vs west but there are a ton of minor groups simply allied together rather then two major super powers.


Disagreed. King of Yan and Gogoryeo have the terrain advantage and provide great defense locations if CA designs Liaodong and Korea well. It would be very easy to hold out. If you look at something like Empire, the Native factions are ridiculously undermanned and outgunned against the colonies and Europe factions but you can still hold your own due to the distance between their main strongholds and you. You can also cheese every battle in every Total War (except Warhammer I imagine because magic and dumb flying units) with Cavalry. Considering that the King of Yan defeated the Imperial Wei army once, it's feasible that one can have a starting time in the 230s and include him.

They can also fast forward to the Sixteen Kingdoms period after in the same light that Fall of the Samurai did for Shogun 2.

Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Sat Jun 09, 2018 3:32 pm
by Dong Zhou
Nice video. I like the grey in Dong's beard, duel was fun to watch though we didn't get a sense of the mechanics in the practise, I liked the insults being thrown out

Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Wed Jun 13, 2018 2:20 am
by Gray Riders
Three Kingdoms Total War liveshow at E3 from Gamespot Live on Thursday, 9:20 AM to 9:40 AM PDT.
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Recent Total War games have generally included a "late game crisis" designed to serve as a final challenge. Shogun 2 had the "Realm Divide", Warhammer has the Chaos Invasion, Throne of Britannia has the Normans and the Viking Kings. What about Three Kingdoms?
I think there's a possibility we'll have to fight off the northern invasion that devastated Jin.

Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Wed Jun 13, 2018 4:58 am
by DaoLunOfShiji
It could be similar to realm divide, a coalition of the remaining lords join up to fight you. Though I do think a northern invasion, similar to the Mongols from Medieval 2 could be cool.

Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Wed Jun 13, 2018 7:14 am
by Sun Fin
Or Jin appearing on the map to sweep all from before them?

Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Wed Jun 13, 2018 12:44 pm
by Gray Riders
https://www.pcgamesn.com/total-war-thre ... oms-guanxi
We have 11 playable warlords. So...
*Cao Cao
*Liu Bei
*Sun Jian
*Dong Zhuo
*Yuan Shao
*Ma Teng
*Yuan Shu
*Liu Zhang
*Liu Biao
*Gongsun Zan
*Han Sui
That's who I'd go with, anyways, and seems like a reasonable chance we'll get a list similar to that (they might combine Ma Teng and Han Sui like Koei tends to). Anyone else have thoughts?
Edit: Forgot Meng Huo, probably because we've been shown the warlord era so far and he doesn't really fit. I'm curious what'll happen with him.

With the changes they're making to the character system, though...I'd be surprised if they weren't inspired at least a little by Koei's ROTK games.

Re: Total War: Three Kingdoms Discussion Thread

Unread postPosted: Wed Jun 13, 2018 3:05 pm
by Sun Fin
I would go for Tao Qian or Liu Yao/some other southern warlord in place of Han Sui. As you say I think its more likely that they'll combine him and Ma Teng.