Total War: Three Kingdoms Discussion Thread

Discussion of other Three Kingdoms games (e.g. Destiny of an Emperor and Dynasty Tactics) and other games by Koei (e.g. Samurai Warriors).

Re: Total War: Three Kingdoms Discussion Thread

Unread postby DaoLunOfShiji » Fri Jun 08, 2018 1:05 am

The addition of duels is... interesting. As a long time Total War player this'll be something to adjust to for certain.

I suspect part of the purpose behind Warhammer was to test things like "hero" units and special items in preparation for Three Kingdoms.
It'll at least be very interesting to see what happens.[/quote]

Yeah, it seems as though CA felt they could not properly tell this time period without the hero unit system. Warhammer was the beta tests, essentially, of the system. I don't personally like it but I see a lot of folks enjoying it so good for them. I wonder if there will be certain ways to cheese the duel system. Are they going the KOEI route and making certain heroes just ridiculously powerful, or will we be able to use character traits to determine how good of a dueler we have?
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Re: Total War: Three Kingdoms Discussion Thread

Unread postby Gray Riders » Fri Jun 08, 2018 1:21 am

DaoLunOfShiji wrote:Yeah, it seems as though CA felt they could not properly tell this time period without the hero unit system. Warhammer was the beta tests, essentially, of the system. I don't personally like it but I see a lot of folks enjoying it so good for them. I wonder if there will be certain ways to cheese the duel system. Are they going the KOEI route and making certain heroes just ridiculously powerful, or will we be able to use character traits to determine how good of a dueler we have?

Going by prior games they'll just give people like Lu Bu very high stats (although they still hide the delay between melee attacks so some characters are weaker or stronger than they look)--from the description it sounds like duels are just fights in the normal battle engine between two characters.

Edit:
https://www.pcgamer.com/5-big-changes-c ... -kingdoms/
Highlights:
*This quote about heroes:
" Based on 11 warlords from the era, they're paired with some special abilities and passive buffs/debuffs meant for pointed tactical use, especially directly against one another. "
So I suppose there are 11 "class" types?
*You can bring up to three heroes into a battle--they have relationships with each other so bringing people that don't get along can be a problem. Officers can also be unsatisfied with their current position and perform wore. Also the heroes apparently affect what units you can bring?
*Formations are back but tied to heroes.
*They're changing agents but not giving details, just saying it's "very exciting".

Yeah, the much heavier focus on your characters reminds me of a blending of Total War and Koei's style.
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Re: Total War: Three Kingdoms Discussion Thread

Unread postby DaoLunOfShiji » Fri Jun 08, 2018 2:25 am

The screen caps of Xiapi in that article are lovely. One of my favorite things about these games was always the design of maps and cities, and thankfully CA doesn't seem to be disappointing in that regard. The aesthetic was a big part of Shogun 2 and I hope that remains true here. Rome II and Atilla really lacked in that regard for me.

Gray Riders wrote:Edit:
https://www.pcgamer.com/5-big-changes-c ... -kingdoms/
Highlights:
*This quote about heroes:
" Based on 11 warlords from the era, they're paired with some special abilities and passive buffs/debuffs meant for pointed tactical use, especially directly against one another. "
So I suppose there are 11 "class" types?
*You can bring up to three heroes into a battle--they have relationships with each other so bringing people that don't get along can be a problem. Officers can also be unsatisfied with their current position and perform wore. Also the heroes apparently affect what units you can bring?
*Formations are back but tied to heroes.
*They're changing agents but not giving details, just saying it's "very exciting".

Yeah, the much heavier focus on your characters reminds me of a blending of Total War and Koei's style.


I guess if there are 11 Warlords specifically then that means there are either 11 base factions or 11 factions including DLC.
bringing people that don't get along can be a problem.

I am going to bring Yu JIn, Zhang Liao and Li Dian everywhere then!
If heroes affect what units you bring I assume that means someone like, say, Cao Chun would enhance cavalry since he known as the leader of the Wild Cat Riders, or Huang Zhong would increase range (specifically archers?).
I hope whatever changes they make to agents, they don't return to the overpowered geisha's of Shogun 2. My biggest problem with that game was the pre-patch Geishas. Had an incredibly top-tier general and a newly recruited Geisha kills him... ugh.
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Re: Total War: Three Kingdoms Discussion Thread

Unread postby Gray Riders » Fri Jun 08, 2018 2:34 am

DaoLunOfShiji wrote:I guess if there are 11 Warlords specifically then that means there are either 11 base factions or 11 factions including DLC.

That was my other guess but the phrasing is a bit weird.
11 factions...that would be enough for pretty much everyone major, I think? Even Yuan Shu or the non-Bei Lius?

I hope whatever changes they make to agents, they don't return to the overpowered geisha's of Shogun 2. My biggest problem with that game was the pre-patch Geishas. Had an incredibly top-tier general and a newly recruited Geisha kills him... ugh.

I actually won my campaign in the original Shogun by marrying into clans, Geisha-ing their leaders, and inheriting their territory. It was hilarious.
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Re: Total War: Three Kingdoms Discussion Thread

Unread postby DaoLunOfShiji » Fri Jun 08, 2018 2:51 am

Gray Riders wrote:That was my other guess but the phrasing is a bit weird.
11 factions...that would be enough for pretty much everyone major, I think? Even Yuan Shu or the non-Bei Lius?

Cao Cao, Liu Bei, Sun Jian, Dong Zhuo/Li Jue, Lu Bu, Yuan Shu, Yuan Shao, Gongsun Zan, Zhang Lu, Liu Biao, Ma Teng and Liu Zhang?

Probably Gongsun Du, Zhang Yang, Yang Feng, MAYBE Kebineng, Liu Yao DLC?

I actually won my campaign in the original Shogun by marrying into clans, Geisha-ing their leaders, and inheriting their territory. It was hilarious.

That's actually pretty brilliant... I need to try that some time. Conquer through marriage, I love it.
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Re: Total War: Three Kingdoms Discussion Thread

Unread postby Dong Zhou » Fri Jun 08, 2018 5:39 pm

Another article: https://venturebeat.com/2018/06/07/how- ... henticity/

Sun Fin wrote:True, problem is there isn't really a specialist military historian for the Later Han/Three Kingdoms. The closest I guess is Ralph Sawyer but he is known more for his work on the military classics and the Warring States period.

Hopefully this means that the politic history should be really good though! :lol:


I was more thinking general ancient Chinese miliatry historian, possibly more based on whichever era's had Guandao.

I imagine Yuan Shao will be one of the playable factions honestly. Gongsun Zan however? Payed DLC more than likely. As would many of the more 'minor' warlords.


I suspect the big 3, then Yuan Shao and Dong will be the early factions due to the trailers, maybone one as a day one DLC. Everything else DLC.

On the things that have come up:

-Duels. Interesting. I understand why they are doing that but there are about a hundred ways this could go wrong or unbalance things. Fingers crossed they get this right and it doesn't undermine the strategy feel as could also be fun done right, I like that it does build character narrative and a stupid defeat will cause you problems

-Relations: This intrigues me the most, how this will work and how it will not just impact the game but feel, whether it will be more then a mechanic but something that gives you a feel for the figure. I'm happy to have three generals under your commander that will help shape the army you weird, that I like the sound of

-No quests: What I liked about quests in warhammer is the sense of personality it gave the legendary lords and the big battle speeches (granted rarely as amusing as ye olden medieval ones).
“You, are a rebellious son who abandoned his father. You are a cruel brigand who murdered his lord. How can Heaven and Earth put up with you for long? And unless you die soon, how can you face the sight of men?”
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Re: Total War: Three Kingdoms Discussion Thread

Unread postby Gray Riders » Fri Jun 08, 2018 6:58 pm

The feature where officers affecting the units you recruit reminds me of the very old game Warsong on the Sega Genesis.

Dong Zhou wrote:I suspect the big 3, then Yuan Shao and Dong will be the early factions due to the trailers, maybone one as a day one DLC. Everything else DLC.

I think Warhammer mostly had so few factions at launch because they all needed completely different rosters, and with mostly different models and animations, while I suspect Three Kingdoms will be closer to Shogun 2 with factions sharing most units.
Throne of Britannia has ten playable and I could see Three Kingdoms going with about that.
However, I think everyone on this board really wants the One True Emperor (Yuan Shu) to be day 1 playable.

-Duels. Interesting. I understand why they are doing that but there are about a hundred ways this could go wrong or unbalance things. Fingers crossed they get this right and it doesn't undermine the strategy feel as could also be fun done right, I like that it does build character narrative and a stupid defeat will cause you problems

This is my concern, as well, though I plan to mostly play on Classic mode so it may not come up much.
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Re: Total War: Three Kingdoms Discussion Thread

Unread postby Mikhail » Fri Jun 08, 2018 7:43 pm

Here is a gameplay video that was shown in E3.

https://www.youtube.com/watch?v=jQX6qBiCu9E

Duels are included. Looks fun.
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Re: Total War: Three Kingdoms Discussion Thread

Unread postby Gray Riders » Fri Jun 08, 2018 7:58 pm

I wonder if we're getting more than twenty units in an army? The UI seems sized for larger army sizes.

Edit: This is petty but I like that the first gameplay video we get that Yue Jin is being used instead of a more popular early-Wei officer. It shows some of the slightly lesser known guys WILL be in the game.
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Re: Total War: Three Kingdoms Discussion Thread

Unread postby DaoLunOfShiji » Fri Jun 08, 2018 8:13 pm

Gray Riders wrote:I wonder if we're getting more than twenty units in an army? The UI seems sized for larger army sizes.

Edit: This is petty but I like that the first gameplay video we get that Yue Jin is being used instead of a more popular early-Wei officer. It shows some of the slightly lesser known guys WILL be in the game.


I was jumping for joy seeing my boy, the based 3'1" YUE JIN BAYBAY breaking into Xiapi. Warms my heart. He deserves the love.
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