Legend of Cao Cao Online

Discussion of other Three Kingdoms games (e.g. Destiny of an Emperor and Dynasty Tactics) and other games by Koei (e.g. Samurai Warriors).

Re: Legend of Cao Cao Online

Unread postby Zyzyfer » Thu Jul 12, 2018 6:33 am

Aside from turn redos, I actually haven't spent any gold yet. :cry:

And I haven't gotten too deep into the story mode quests, but it's usually something I only do when I have some time to kill. That said, the level barrier is much lower than conquering China, I have definitely hit a point where the ports and gates aren't quite the pushovers they once were.

Where are you at now? I'm still working on southern Liang at the moment (Yangzhou?).
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Re: Legend of Cao Cao Online

Unread postby Hyper90 » Thu Jul 12, 2018 9:49 am

Zyzyfer wrote:Where are you at now? I'm still working on southern Liang at the moment (Yangzhou?).


I just captured YiZhou (S) and just unlocked YiZhou (N). Lots of gates to break :?
Every since I entered YiZhou I had to personally handle those mini castle/port/gate assaults instead of Auto Battle without of worrying lost of units and losing. Auto Battle comes very handy when recapturing lost bases but not ports/gates/mini castles.

Military drill became much grindy ever since your commanders reached the 50s and energy draining too :( . 4 repeats and your commanders are depleted.
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Re: Legend of Cao Cao Online

Unread postby Xiahou Mao » Thu Jul 12, 2018 1:52 pm

I personally prioritized unifying China over Story mode quests. Story Mode is just fun to see the story, which I already saw with the original PC version some years ago. Unifying China, though, will give you the resources to level up many more characters, which in turn helps you meet the requirements for the brand new Story Modes they're adding (like Yan Baihu!). Having the ability to create more artifacts also helps you deal with those new Story Modes too, as you're not going to be finishing Yan Baihu's without a higher-end Pouch. ;)

For gold, I'd prioritize spending it on commander skills/unlocks with Annihilation in mind rather than story to start. Why? Because Annihiliation is going to be your main source of new gold, unless you want to spend money on the game. Adding a strong gold-cost Annihilation character like Hao Zhao or Cai Yan and being able to gear them up for the mode will help you get gold back in return, thus continuing the cycle and making you stronger over time.
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Re: Legend of Cao Cao Online

Unread postby Zyzyfer » Thu Jul 12, 2018 10:47 pm

I will say that knocking out Zhang Jue's normal mode is worthwhile for the quest reward, the 10% MP regen accessory made things a heck of a lot easier elsewhere. But on the flipside, I don't think it's worth it to hire most of those generals early on :lol:

I haven't done a military drill in quite a while. For better or worse, I still have to use my best 40-60 gang to reliably auto clear the newest province quests. What will probably end up happening there is I will let my casters and ranged types get to 60, then put them exclusively in military drills to get their equipment levelled up. It's slow but makes sense to me...

As far as Annihilation goes, since a lot of players just above me there seem to have cavalry-heavy teams, my current line-up plus the swampy battlefield has me dipping my toes in the 40-60% range. Potentially getting 1600 gold feels nice. But I still pull up battles just to find some level 80 turd is spearheading the team which, unless it's a caster, spells instant doom for my very squishy team.

Current line-up - Cao Cao, Zhou Yu, Li Dian, Yu Jin, Xun You...I think I will swap Zhou Yu for Guo Jia after this week as I don't have even decent equipment for Zhou Yu and he is such a jack of all trades, master of none type

Edit: It's a kind of funny conundrum to me, the differences in how different types level up.

Melee - Equipment levels are no problem, but level up more slowly.
Casters - Constant spells means they level up fast, but their equipment (specifically armor) levels lag.
Ranged - Worst of both worlds :lol:
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