Yuan Shao's Revenge (DoaE Mod)

Discussion of other Three Kingdoms games (e.g. Destiny of an Emperor and Dynasty Tactics) and other games by Koei (e.g. Samurai Warriors).

Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby sonic.penguin » Mon Apr 09, 2012 1:38 pm

Hey MidKnight, would you happen to have an address for getting rid of the peach garden picture since that is about the only "incomplete" part to my mod. Its driving me nuts with all the other adjustment
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Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby MiDKnighT » Sun Apr 15, 2012 2:22 pm

I think I actually used Tile Layer Pro to wipe out the peach garden pic.
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Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby sonic.penguin » Tue Apr 17, 2012 5:40 pm

Crud, I was hoping that wouldn't be the case. It'll take forever to black out every square >.> Hope I don't erase over anything important...
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Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby MiDKnighT » Thu Apr 26, 2012 4:24 pm

sonic.penguin wrote:Crud, I was hoping that wouldn't be the case. It'll take forever to black out every square >.> Hope I don't erase over anything important...


Another option is to figure out where the peach garden pic exists in the ROM (I don't remember where off the top of my head) then copy/paste that section from the Yuan Shao mod to your ROM with a hex editor.
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Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby sonic.penguin » Fri Apr 27, 2012 12:53 am

well, ive gotten used to using XVI, but for some reason, copy and pasting doesnt overwrite, it expands the rom >.> I usually have to type everything in by hand. Maybe I should look into a new one
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Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby MiDKnighT » Thu Jun 28, 2012 6:52 pm

Uploaded a new version: https://www.box.com/s/c28f0a02f152dc1cb29c

Changes:

- Opening sequence added (character bios).
- Barrier (Cheng Nei) now only used for 1 level.
- Title screen change
- Yuan Tan2 bug fix.
- Fixed a gold bug in chapter 7b
- Added different battle music to some battles
- Smoke pot lasts longer
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Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby MiDKnighT » Mon Aug 20, 2012 7:49 pm

Major update on this mod...

See the first post of this thread for download instructions. Changes:

- DOAE Artificial Intelligence Enhancements
- "Duel" Tactic (replaces Shui Jian)
- "Charge" Tactic (replaces Cheng Nei)
- "Protect" Tactic (combines Wuo Jian, Shui Jian, and Cheng Nei)
- Enhanced "An Sha" tactic
- Level/soldier based damage for tactics
- Guard tactic only defends against physical attacks
- "Defend" halves physical and tactic damage and gains TP
- There is no tactician. Each officer uses their own tactics.

Some new pics:

Getting the Iron Ore is a bit harder now...

Image

What has Xu Shu done with the rock maze?

Image

These guys must have been hanging out with Huo Hu

Image

Updated tactic list:

Fire Tactics:

Flame (targets one enemy)
Blaze (targets all enemies)
Powder (targets one enemy)

Water Tactics:

Flood (targets all enemies)
Torrent (targets one enemy)
Tsunami (targets all enemies)

Arrow (Agility Based) Tactics:

Arrows (targets all enemies)
X-Bows (targets all enemies)

Strength Based Tactics:

Boulder (targets one enemy)
Catapult (targets one enemy)
Ambush (targets one enemy)
Charge (critical hit)

Heal Tactics:

Heal (targets one ally)
Salve (stronger heal that targets one ally)
Recover (targets all allies)
Revive (targets one ally)
Miracle (targets all allies)

Life (revives one ally with "Salve")
Raise (revives one ally with "Revive")

Defensive Tactics:

Protect* - Cut damage for fire and water tactics, also adds Cheng Nei status
Guard* - Cuts physical damage in half
Evade** - Avoids physical damage
Thwart** - Avoids tactic damage
Negate - Counter enemy strategies

* Protect and Guard are mutually exclusive. Only one is active at a time. Protect or Guard will fail if Evade or Thwart is active.
** Evade and Thwart are mutually exclusive. Only one is active at a time.

Support Tactics:

Haste - Increase agility for one ally
Rally - Boost attack power for all allies

Offensive Non-Damage Tactics:

Duel - Challenge opposing officer to a duel (STR based)
Remove - Remove an enemy from battle (INT based)
Doubt - Stop one enemy from moving
Mislead - Make an enemy attack their allies
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Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby sonic.penguin » Mon Aug 20, 2012 11:18 pm

Good use of those new sprites :D You've gotta explain how you were able to edit the map around that tile... I thought it was uneditable?
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Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby MiDKnighT » Tue Aug 21, 2012 12:31 am

sonic.penguin wrote:Good use of those new sprites :D You've gotta explain how you were able to edit the map around that tile... I thought it was uneditable?


Which tile are you referring to?
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Re: Yuan Shao's Revenge (DoaE Mod)

Unread postby sonic.penguin » Tue Aug 21, 2012 2:33 am

Thought it was north of Xu Zhou, but it isn't :P
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