San11 Editor "Translation"

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Re: San11 Editor "Translation"

Unread postby Lezard Valeth » Sat Aug 01, 2015 5:27 pm

Thanks for explanation, Lezard. I guess PUK editor and Zetta's randomizer will be enough for me to enjoy the game (again). If nobody bothered to translate the editor after so many years, it's pretty unrealistic to think that this will change in future. *sigh* Koei cant even make proper in-game editor, yet many other turn-based strategy developers can do it without problems.

I think nobody knew how to do it back in the days. But yeah, nobody seems interested in this game anymore.

Just a quick question about this editor, I've used it to change some messages in game like events and some biographies and such and it works fine, but it seems like changing any messages that actually appear in the log window in game seem to make other messages not show up properly. For instance, say I change what Zhang Fei says when getting attacked, the window no longer shows anything when inspecting or drilling troops, it just stays empty. Any idea what causes that?

No idea. Have you chosen the proper game language?

Anyway, I've done a bit at a time and finished a bad translation (better than nothing).
Note: It's upx compressed (if someone want to change it).

Here (just put in the install folder and run - no need to delete the old exe):
http://ulozto.net/xRuGZoXT/san11editor-eng-exe
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Re: San11 Editor "Translation"

Unread postby Valvatorez » Sat Aug 01, 2015 5:53 pm

Lezard Valeth wrote:
No idea. Have you chosen the proper game language?

Anyway, I've done a bit at a time and finished a bad translation (better than nothing).
Note: It's upx compressed (if someone want to change it).

Here (just put in the install folder and run - no need to delete the old exe):
http://ulozto.net/xRuGZoXT/san11editor-eng-exe


Yeah its the same. Only thing I thought it could be is that if there was a certain amount of space for each message and writing more, like making a certain message or quote longer, interfered with other messages or messed them up, but I don't know if that's how the messages work or not. I will just test different things out and see if I can find what's wrong, or just end up leaving them alone altogether :lol:

Anyways, thank you for your work on translating it.
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Re: San11 Editor "Translation"

Unread postby squall leonhart » Sat Aug 01, 2015 6:45 pm

@ Lezard Valeth
Thank you very much, it is awesome! :D
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Re: San11 Editor "Translation"

Unread postby Lezard Valeth » Fri Aug 07, 2015 3:33 am

I've played around a bit with San11 Editor and there is still some stuff I could translate (for the memory editor mode). Some stuff could be improved, like those "patches". Thing is I don't play much anymore.

So, is there anybody using this editor who can provide suggestions or feedback on what the patches actually do and things like that? Nobody in this forum is used to the more advanced features of this tool due the language barrier, but I think it should be easier to explore them now.

By the way, on my quick tests it worked perfectly with japanese pk version (including the patches and memory editor).
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Re: San11 Editor "Translation"

Unread postby foosoomin » Fri Aug 07, 2015 6:50 am

Lezard,


I do not know how to use, can you explain in simple English ?
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Re: San11 Editor "Translation"

Unread postby Lezard Valeth » Sat Aug 08, 2015 12:34 am

To change Save###.s11, Scen0##.s11, Scenario.s11, TS#####.s11 or MakeData.s11:
1) File > Open File...
2) Edit > (whatever you want)
3) File > Save

To change Msgs:
1) Other > Edit Msg File...

To change memory (cheat the game while playing):
1) Open the game and start/load a scenario
2) File > Attach to San11
3) Edit > (whatever you want)
4) File > Save (it won't save any file - will apply changes to the memory)
--- OR ---
1) Open the game and start/load a scenario
2a) Patch > (chose some something)
2b) Patch > Memory Patch > Setup ... (alternative way of choosing stuff)
2c) Patch > Memory Patch > Load (in case you've already saved your choices)
3) Patch > Memory Patch > Save (so in the future instead of choosing one by one you can just load)

This is what I know for now.
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Re: San11 Editor "Translation"

Unread postby Lezard Valeth » Sun Oct 18, 2015 3:29 am

With San11 Editor I've being able to take a good picture of PUK new "R&D" system (Research and Development).

Marked ones are fixed, remaining 5 are randomly determined each match.

Image

Just a useful quick reference.
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Re: San11 Editor "Translation"

Unread postby Hyper90 » Thu May 12, 2016 4:09 pm

Lezard mind uploading the translator to somewhere else? I can't seem to able to download from the link you've uploaded... :(
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die. " Sima Yi

take a look please
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Re: San11 Editor "Translation"

Unread postby Lezard Valeth » Thu May 12, 2016 9:50 pm

Are you sure? Have you clicked the big "fast download" button, typed the captcha and clicked on Download? I know many servers make big buttons you shouldn't click, but that's not the case on this one.
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Re: San11 Editor "Translation"

Unread postby Hyper90 » Mon May 16, 2016 3:37 pm

I got it! The first few captcha errors made it unable to download. :(

Eventually downloaded it and got it working. Lezard, you sir, are magneficient :mrgreen:
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die. " Sima Yi

take a look please
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