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Re: RTK XIII thread

Unread postPosted: Thu Jan 17, 2019 2:39 am
by Zyzyfer
Xian Xu wrote:I've played this game a lot and recently for my own amusement, I made a custom Bow of Heaven strategy where I increased the range to the maximum. It is absolutely ridiculous, in a siege battle it can take down the main base from outside the walls and the animation is quite silly as well. The trajectory on the arrow bursts on long-range volleys is steep.

Since then I've been trying to brainstorm silly strategies I could make. Was wondering if anyone had stumbled into one?


I made one a while back based off a fire strategy, it deals 100% damage to a large radius and has the minimum effect time, so it basically is like a finger of death spell. Very cheesy but it doesn't work on structures.

I made some other stuff, but once i had my fun with them, I went back to regular strategies.

Re: RTK XIII thread

Unread postPosted: Thu Jan 24, 2019 7:52 am
by Li_Shengsun
Can anyone share me a custom made Event?

Re: RTK XIII thread

Unread postPosted: Mon Feb 25, 2019 3:43 pm
by agga
Just wanted to check in with a fun game I've been playing the last few weekends: Jia Xu starting in the Yellow Turbans scenario.

It took until 190 for the Yellow Turbans to be defeated - by that time, Dong Zhuo (my liege) and Liu Yan had taken large territories, so when the imperial-appointments event triggered, only a few new (weakling - Tao Qian, Han Fu, and Gongsun Gong) warlords appeared (Liu Yan did not give up his territory). Then, the 'kill the Eunuchs' event triggered, but He Jin was not killed.

As time went (it's 201AD now) by He Jin has merely consolidated his central territories, and has not been at war with Liu Yan/Zhang during that time (not sure why, but I like it - the Lius are basically staying completely loyal to the govt in Luoyang). Liu Yan/Zhang runs most of the central plains and the north, but hasn't taken much new territory since the Rebellion ended. Sun Jian is master of the South and has taken Tao Qian's territory, along with frequent battles with He Jin in Jing province (gradually pushing He Jin out).

Dong Zhuo's position has gradually weakened (he is a terrible, terrible ruler - doesn't develop, doesn't reward, never meets objectives). We have Shu and Xibei, and were the original occupants of Jing until Sun Jian and He Jin pushed us out. Jia Xu worked for years to maintain alliances and ceasefires with He Jin, because his armies are huge and he has more officers than anyone. But that finally broke down around 199 and He Jin has been taking Dong cities one by one.

Most recently, Viceroy Jia Xu, based in Hanzhong, lost his home city to a He Jin attack - He Jin then executed five of Jia Xu's comrades including 2 wives! So now we have to get serious. Maintaining the alliance with Sun Jian, but need to figure out a way to get Liu Zhang involved in a conflict with He Jin - they seem permanently at peace...

A bit worried about who will take He Jin's place when he dies (he's getting towards 70) - I'm hoping for a succession of Dong Chengs and Huangfu Songs, dying one after another so that officers can be hired away, but I'm afraid it will be Cao Cao..

Anyways this has been a fun one, I kind of like how slowly it's developed. I can see this general situation going on for another 20-30 years, especially if Jia Xu were to jump ship and join with the much stronger Sun Jian.

Re: RTK XIII thread

Unread postPosted: Tue Feb 26, 2019 7:29 am
by Zyzyfer
Pretty cool. In case you may not know, I will mention that one of the prestiges - I want to say Firebrand but it could be another - does give you the ability to reduce ceasefires and things, allowing you to shake up that whole He/Liu alliance.

Re: RTK XIII thread

Unread postPosted: Thu Feb 28, 2019 5:39 pm
by Stryke
Does anyone have any recommendations for fun characters to play? I completed a campaign starting with Yuan Shu in the warlords scenario and I'm in the final stages of a Yuan Shao/Yuan Shang campaign. I typically play with historical events on, and have not yet played a primarily Int/Gov based character, however I am open to all suggestions.

Re: RTK XIII thread

Unread postPosted: Sat Mar 02, 2019 11:44 pm
by Qin Feng
I'm playing as Chen Gong, starting in the anti dong zhuo coalition. Joined Cao Cao but later switched to serving Lu Bu and so far I'm stuck in Qiao. Is there a way of having more control over foreign policy? It's not good that they tell me to take Runan when as soon as I leave the city, Cao Cao attacks. He's not hard to beat, but he just completely halts my advance.

I also started a game as Liu Shan in the Chu Shi Biao scenario. I just wanted to see some events, but ended up sticking to it for a while. Liu Shan is a terrible character but I have a lot of great officers and I've conquered Liang and Changan so far, so I might actually win this campaign as long as Zhuge Liang is alive :lol:

Re: RTK XIII thread

Unread postPosted: Sun Mar 03, 2019 6:58 pm
by Stryke
Qin Feng wrote:I'm playing as Chen Gong, starting in the anti dong zhuo coalition. Joined Cao Cao but later switched to serving Lu Bu and so far I'm stuck in Qiao. Is there a way of having more control over foreign policy? It's not good that they tell me to take Runan when as soon as I leave the city, Cao Cao attacks. He's not hard to beat, but he just completely halts my advance.

I also started a game as Liu Shan in the Chu Shi Biao scenario. I just wanted to see some events, but ended up sticking to it for a while. Liu Shan is a terrible character but I have a lot of great officers and I've conquered Liang and Changan so far, so I might actually win this campaign as long as Zhuge Liang is alive :lol:


I played as Lu Meng under Lu Bu recently and I remember having to really on privileges a lot. Being a governor or minister for your ruler is essential, so I would recommend grinding deeds by requesting low requirement tasks.

Lu Bu lives a lot longer in this game compared to RoTK 11. I have just seen him alive and kicking in 216 without any lifespan items. I remember in RoTK 11 having to rush before he died in the early 200s.

Re: RTK XIII thread

Unread postPosted: Wed Mar 06, 2019 8:40 am
by Zyzyfer
Yeah officers with unnatural deaths get roughly an additional 20 years added to their lifespan. XI only added about 10.

Personally I don't like it, if I want Lu Bu to live until 218, I'd rather pick the extended/fictional lifespans option, or just play a fictional scenario. But at least XIII has officer deaths in events so you can somewhat control who gets the extensions.

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As for fun games, I had been playing an all 1s game for a while. It isn't really fun in the traditional sense since you have to grind tons of quests and never get summoned into battles, but it is interesting to experience your character grow from totally inept to just mostly so. When I hit 30 in my first stat, I was like hot damn, I've made it!

Re: RTK XIII thread

Unread postPosted: Thu Mar 07, 2019 1:21 am
by Sakae Wu
Zyzyfer wrote:As for fun games, I had been playing an all 1s game for a while. It isn't really fun in the traditional sense since you have to grind tons of quests and never get summoned into battles, but it is interesting to experience your character grow from totally inept to just mostly so. When I hit 30 in my first stat, I was like hot damn, I've made it!


Haha, he was 30 times the man he used to be! I tried this once in RotK X, of course no one would hire me :(
But, they would make a little gesture of "checking with their lord" before telling me there just weren't any positions open.
I moped around awhile and tried some odd jobs in the tavern. Got robbed by bandits several times and ended up having to quit.
I think all 10's I could have made it work but 1's was pretty hard in X.

Re: RTK XIII thread

Unread postPosted: Fri Mar 08, 2019 12:31 am
by Aygor
Finally decided to give this a shot. I have little time and in the past week I only played the first 2 tutorial scenarios.

I am honestly finding the game very confusing so far.
XI took some time to get aquainted to, but options felt immediately intuitive.
Here I just have a very hard time understanding what is going on. Tutorials are so heavily scripted that I feel like the game is throwing me into random situations rather than explaining me mechanics I can use, particularly the second one.

The interface will definitely take time to get used to, I find getting information on the various forces convoluted which I guess is fair enough as character development should be the main aspect of gameplay.
It really bothers me how large rows in the various lists (items, officers..) are, smaller ones would allow much more info on the screen which is really convenient in a strategy game.

Anyway, I am probably being unfair by having such fond memories of how XI blew me away from the very beginning. I am sure I'll have plenty of fun with this when I'll have gotten the hang of it