The Cao Cao game is basically wrapped up. I probably will need to check this on my own, but I was wondering if anyone happened to notice any side effects of setting officer growth rate? Comparing the game to the editor, I've been aware that certain values in the game are halved, especially the specialty prices, but also the results of those little special events where your underlings ask you for guidance or resources to do some task, which can either succeed or fail, with accordant results.
I accidentally did this game with fast growth on so I noticed that Cao Cao's stat experience grew by double the amount at certain times. It made me wonder if that setting might have some wonky effect.
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I have to decide what to do for my next game. It'll be either...
1) Sun Jian/Liu Bei, events on
2) Created force, spam bows game
3) All 1 stats officer game
The more I play, the more tedious I find running around and building up relationships. It's all fine and dandy when forming bonds for fun instead of necessity, but when it's necessary or you're trying to power up your guy, man it's grindy.