Gray Riders wrote:Gemfire. I got that game as a present a few years ago. Wish the AI was a bit btter and trading food wasn't so OP.
The system where population=troops with no way to quickly hire more means reckless expansion is a lot safer than in most ROTK games. Playing as Lu Bu in 195 I gobbled up most of the empty cities with no reprecussions or attempts to capitalize from the AI, and even if they did I could march reinforcements or just abandon the city.
rk47 wrote:It's the only way to make the AI play to win.
Truth be told I've had my fill of the recent strategy game trend of rushrushrushcantdevelopcitiesmuchrushrushrush.
It's the sort of game that people fantasize about Koei dusting off and rebooting, until they realize all the cool stuff would just get removed to be replaced with some weird new system that will finally show promise 3-5 games later...and the AI still sucks because Koei.
DragonAtma actually released a mod of it that can be found on the Gemfire Gamefaqs board, I haven't tried it out because my emulator stuff is on an external HDD and I'm lazy, but it's interesting that the old games still have modding projects going.
I'm unfamiliar with this strategy game concept, what does it mean?
Zyzyfer wrote:Ah. Well I don't know how it compares to other contemporary strategy games but with XIII, once you hit a critical mass, the best strategy is basically to just go nuts. Like wipe out half the map nuts. Like don't bother moving officers around into those 15 cities you just conquered, go ahead and take another 5 first nuts.
Calamitus wrote:"Going nuts" is the best strategy in Balor of the Evil Eye as well. From the start you can attack everyone relentlessly without building anything until you will capture the whole island. In Gemfire once you get 2-3 Wizard crystals and some crops to sell, you can count the game as won. (Koei recently released ROTK 1-3, NA 1-2, Bandits King of Ancient China and Genghis Khan 1-2 on Steam, maybe they will bother to release Balor as well).
Can anyone tell me stats of Wutugu and Dong Bai in RoTK13? (don't have the game yet).
Gray Riders wrote:Zyzyfer wrote:Ah. Well I don't know how it compares to other contemporary strategy games but with XIII, once you hit a critical mass, the best strategy is basically to just go nuts. Like wipe out half the map nuts. Like don't bother moving officers around into those 15 cities you just conquered, go ahead and take another 5 first nuts.
That's honestly fine--helps shorten the boring parts.
I just find it annoying that a lot of strategy games now make "tall" (a smaller number of well developed cities) play either impossible or much worse than "wide" (conquering or settling large swathes of poorly developed territory).
Zyzyfer wrote:resupplying food across your entire empire being as simple as clicking a few buttons,
Gray Riders wrote:Nobody listened. Why didn't they listen?
Users browsing this forum: No registered users and 7 guests
Copyright © 2002–2008 Kongming’s Archives. All Rights Reserved