RTK XIII thread

Koei’s Romance of the Three Kingdoms game series—discuss it here.

Re: RTK XIII thread

Unread postby Zyzyfer » Thu Apr 12, 2018 11:15 pm

Right, since most of the large forces are run by the "never surrender" types, all you usually get offers from are small regional factions. I think only late scenarios afford you solid opportunities to take up something bigger.

I dabbled around with the event editor but haven't really felt inspired to make anything substantial. To be honest I am always making little tweaks and working on other ongoing "projects" (I just did a fairly significant forte overhaul, for example) and it's hard to secure large chunks of time like I had while revising XI. Plus there are things like knowing there is a method to make the event dialogue look right with some particular code, but not knowing how to relocate it and such.

I think the English editing community for XIII is toast, though. :(

(It also doesn't help that the scenario files are tied to Steam and all your work on Van's editor can be reset with a simple update)
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Re: RTK XIII thread

Unread postby Xiahou Jia » Sun Apr 15, 2018 6:04 am

In general I think rotk13 is an above average game. But only with a PUK. I'd still rather play rotk8 though.
One thing that really annoys me is inconsistency with models during debates. Completely breaks immersion when you look absolutely different in debates.
There certainly are some very serious exploits that completely break the game as well. Most of them happen when you pause the manual battle, quit it and then come back. The siege weaponry build timer is restarted for example. The bonus from music towers is reapplied again. The tactics are cancelled in vanilla ( I think the PUK somewhat fixed that). But the most op exploit i've seen is the fact that the special prestige skills (that are supposed to activate only once in the start) actually trigger every time you quit/reenter the battle. Guo Jia, for example, can easily destroy the whole armies on his own by triggering his special wiles prestige skill every time he quits/reenters the battle. There's only one thing better than Lockdown...unlimited no recharge time Lockdown and he can do it :lol:
Anyway I like the game in general. I agree that charging full price for a PUK is not exactly a very nice business practice, but I'd definitely not advise to play the vanilla on it's own. I'd rather pay double and get something I like then get something I don't want just because it's cheaper.
There's no trick to it. I'm not using an orbment, it's not magic...and I'm not using an artifact, either. I just will fire to appear, and it does.
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Re: RTK XIII thread

Unread postby Zyzyfer » Sun Apr 15, 2018 11:05 pm

There is also the pincer reset when you return to a control battle, although making full use of it is really tedious. I'm not familiar with Guo Jia's prestige, I may have to mess around with that for fun.
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Re: RTK XIII thread

Unread postby Xiahou Jia » Thu Apr 19, 2018 12:44 pm

Btw, does anyone actually fight the naval battles manually? I gonna be honest, I either autoresolve them or avoid completely. While the PUK has improved the land battles significantly, the same cannot be said about the fighting on water.
There's no trick to it. I'm not using an orbment, it's not magic...and I'm not using an artifact, either. I just will fire to appear, and it does.
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