All that talk of playing IX made me want to play again, and I decided to go as Han Fu in 190 - The Anti-Dong Zhuo Coalition.
If you don't know, AAR stands for after-action report. This will be a relatively detailed report into my game, broken across several parts as I play. If I have time, I fully intend to write it in two parts - the down-to-business "this is what happened" part, and the "story" part, which will be written not unlike the Romance of the Three Kingdoms
itself, complete with bias for our main characters. Expect each part to come at separate times, so stay tuned for updates!
Chapter One: The bandit king Zhang Yan, The tribes of the north, and Hero of the Han™ Pan Feng.Initial Settings
Ruler: Han Fu
Scenario: 190 Historical - The Anti-Dong Zhuo Coaliion
Foreign Tribes: Set as players, then released to computer control
Settings: Beginner/Historical (Beginner because I'm a chump
Han Fu isn't in the greatest starting position, although it's not terrible. Yuan Shao to our east is the only serious threat at the outset. Liu Bei in Ping Yuan would be a threat, if he didn't start the game with a measly 4000 troops. But he also has no strategist that can be considered anywhere near useful. We border mostly other members of the coalition - saving us from their armies, but also limiting targets unless we want to lose reputation and trust by leaving the coalition. We border two forces that we can attack without much retribution - Zhang Yan in Jin Yang and Liu Yu in Ji. Attacking one of these early on will be critical. Since Yuan Shao just loves
to go after Liu Yu (being his only target), I suppose we'll go after Zhang Yan.
As for ourselves, we have a handful of officers at our command, including our ruler Han Fu. Han Fu himself is timid and weak, lacking real ability everywhere, but he possesses a modicum of political ability, so he'll busy himself with that. We have 3 or 4 officers who are both intelligent and savvy, so we can improve domestics rapidly quite easily.
Military matters will be a bit harder. We'll rely on two very strong officers, Zhang He and Ju Shou. Zhang He, with strong LDR and WAR, will take charge from the front, smashing enemy formations with onslaught
while Ju Shou supports from behind with confuse
tactics. Once we pick up a few more generals, they will support Zhang He or just march themselves in separate units, depending on the situation.
...I mean, that's what I would say for military matters, but we have Pan Feng
! There's no need to fear any foe. Pan Feng has the one and only tactic anyone ever needs, mounted
. Only chumps like Lu Bu use flying
tactics; who but a coward would run away while firing at his foe? Confusing foes is clearly dishonorable and cowardly, and Pan Feng will not stoop to such levels. Likewise, he will rely on cold steel to eliminate his enemies - the steel tips of arrows fired from horseback, that is.
No, but seriously, Pan Feng is pretty useless. The Opening Moves
Early on, I want to focus on domestics - particularly trade and trust. Ye begins as a large city with a big population, and can hit the trade maximum, 1000. We also have a permanent merchant if we want to go with food shenanigans, but I elected against it this time (actually, I just forgot
). Xin Ping and Xin Pi are brothers, so we occasionally get a "critical" domestic improvement, which is a huge boon for our small force. While the politics masters focus on trade, then trust, Pan Feng (the one and only!) and Zhang He are focusing on drafting up and then drilling our troops.
In summer the fun stats, with several people declaring war. Yan Baihu had declared independence in Shou Chun (not Wu!), and Tao Qiao of all people, takes him out. Yuan Shao takes out Liu Yu (as expected), but the Wu Wan tribe doesn't like it, and declares war. They march with 45,000 soldiers on Ji, but Yuan Shao makes good use of the plot menu, forcing the tower unit led by their king and one of the two support units to retreat. Reinforcements arrive from Nan Pi, and Yuan Shao's numerous officers smash the northern barbarians back to their home city. A second attack in winter failed similarly.
Gongsun Zan removed Gongsun Du and took that bit that reminds me of Korea. I didn't pay attention to this fight - this is a foregone conclusion in 190. Wu Wan have not attacked Gongsun yet. Ju Shou, being the clever one he is, warned me about Liu Bei, and that they were looking for an opening. I have beefed up troops numbers in Ye as a result. I also noticed Liu Bei has a very good new officer in the form of Lu Zhi, a fantastic officer with 80's in all but WAR. He also makes for a better warlord than Guan Yu. Liu Bei will not be easy to best with his aid.Current Position
With ownership over Ye and Jin Yang, I have some income and bodies to use as soldiers in the future. My position is not a happy one at this time, however. While I have a solid defensive position, my offensive options are limited. Dong Zhuo himself is stationed in Shang Dang, making it a tempting target while also eliminating the west as a potential threat - however, Li Ru has also stationed there, and he is fully the equal of Ju Shou. He has soldiers in that city rivaling my own, and his officers are of similar skill, with only Zhang He having a clear advantage. Once the coalition ends, Liu Bei and Yuan Shao become potential targets, although it may be rough going against either of those; the oath brothers with their melee
tactics can wreck you if you're not careful, and Yan Liang with Wen Chou can deal serious damage if not checked by a confuse
tactic or mislead plot. Can Pan Feng slay this Yan Liang?
EDIT: Pan Feng has sortie, not mounted.
That's the last time I write these things where I can't check my game.