Gray Riders wrote:What I think IX really needed in the battle system was waypoints, a "hold position" order, and different terrain to mean something.
Gray Riders wrote:If nothing else, I'll never forget this game proved that Zhao Yun hates me, personally.
Bush Leagues wrote:I hear a story behind that comment...
Gray Riders wrote:There seem to be two Zhao Yuns in IX. The first is Zhao Yun when I'm fighting him, where he throws out tactics every three days and can fight a duel against three warriors with higer War than him and beat two of them (actually happened).There's also Zhao Yun working for me. He uses tactics once a month when he's in a good mood, and loses duels to anyone whose War is not at least six or seven points below him. I call it the "Zhao Yun curse". This game, which gives you less control over your officers in battle, allows him to truly show the depths of his feelings towards me.
I also know that Lu Meng loves me.
Bush Leagues wrote:Sounds legit. I've noticed the same with some officers of mine too...they just can't seem to use tactics effectively or win duels, even when they should. I know there's a stat that existed in ROTK VIII (something like "activity") that defines how often/effectively AI officers use their abilities and have abilities like probe work in their favor when the RNG is involved.
I'm almost certain that same system was transferred to IX and affects how often officers use tactics. Lu Xun, for instance, has very low "activity", so he isn't really as effective as his stats would indicate. Meanwhile other middling officers (like Cao Hong, I think) have high "activity", and so are more effective than their stats indicate, due to high tactic rate.
Could be that a similar thing exists when checking if an officer works for a human or not. Particularly on advanced. Inferior enemy officers getting 2 or 3 criticals in a duel (that of course lower your WAR) stomping your clearly better officer really, really sucks. Bonus sympathy if your guy gets captured.
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