Romance of the Three Kingdoms XI Discussion

Koei’s Romance of the Three Kingdoms game series—discuss it here.

Re: Romance of the Three Kingdoms XI Discussion

Unread postby foosoomin » Wed Jan 02, 2019 9:15 am

Liu Yu became Emperor, he mentioned about his ancestors.

The game then prompted him, whether he wants to choose Han as country, i choose Yes
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Re: Romance of the Three Kingdoms XI Discussion

Unread postby foosoomin » Wed Jan 02, 2019 9:40 am

i made Liu Yu sworn brother with Lu Zhi & Lu Bu, marched unit as spear A APT, still very strong, fight like having S APT


Seriously, Lu Bu is exceptionally strong
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Re: Romance of the Three Kingdoms XI Discussion

Unread postby Valvatorez » Wed Jan 02, 2019 12:22 pm

foosoomin, for creating entirely new officer skills, I don't think its possible, you'd probably have to edit the exe somehow and then add in the actual skill data where it is stored. (I can tell you from experience adding in new weapon tactics didn't work as well, they can actually show up as a tactic to use but nothing happens, so again would probably need to find that kinda spot by searching into the exe)
As for actually editing the exe itself though, I recently took another look at it and was able to raise the food/gold limit on cities and units as well as raising the port limit beyond 30k so hopefully the enemy AI won't constantly keep losing troops by sending more than 30k into a port :mrgreen:
Also Lu Bu is supposed to be really strong haha :mrgreen:
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Re: Romance of the Three Kingdoms XI Discussion

Unread postby foosoomin » Wed Jan 02, 2019 12:57 pm

val,


Maybe combine several existing skills into one, create new skill name ? That's what many Chinese experts did it in their PUK game



I saw the cities, ports & gate able to fit in much more troops, armaments, weaponry, gold & food in the Chinese forum too
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Re: Romance of the Three Kingdoms XI Discussion

Unread postby Valvatorez » Wed Jan 02, 2019 8:05 pm

foosoomin wrote:val,


Maybe combine several existing skills into one, create new skill name ? That's what many Chinese experts did it in their PUK game



I saw the cities, ports & gate able to fit in much more troops, armaments, weaponry, gold & food in the Chinese forum too


Hmm so they actually got entirely new skills working in game? I didn't think that was possible. Do you have any idea how they did it at all?
Also some of that stuff like city troop limit and such is in the actual scenario files that you can change easily (I changed the max amount of troops of every city to 500k for instance), but yeah I didn't know about actual adding new skills.
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Re: Romance of the Three Kingdoms XI Discussion

Unread postby foosoomin » Thu Jan 03, 2019 12:43 am

@val,



view the below thread link, they created new skill by combining the existing skills

http://game.ali213.net/forum.php?mod=vi ... id=3272995


About the max troops & arnamemnt, i go find the thread
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Re: Romance of the Three Kingdoms XI Discussion

Unread postby foosoomin » Thu Jan 03, 2019 12:48 am

below link, officer unit able to command more than 18,000 troops


http://game.ali213.net/thread-5906667-1-2.html
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Re: Romance of the Three Kingdoms XI Discussion

Unread postby foosoomin » Thu Jan 03, 2019 12:50 am

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Re: Romance of the Three Kingdoms XI Discussion

Unread postby foosoomin » Thu Jan 03, 2019 12:54 am

below link, one of the example, cities able to command more than 150,000 troops



http://game.ali213.net/thread-5612317-1-3.html
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Re: Romance of the Three Kingdoms XI Discussion

Unread postby foosoomin » Thu Jan 03, 2019 2:29 am

Valvatorez wrote:
stuff like city troop limit and such is in the actual scenario files that you can change easily (I changed the max amount of troops of every city to 500k for instance)




Any info how to max troops on gates & ports in the scenario file itself ?
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