Gray Riders wrote:
So I may have found something new.
I haven't been able to test it, but a Japanese wiki seems to be saying that the Pedagogy skill has a secondary effect; that officers in a unit with that skill gain double experience points.
This apparently doesn't apply to the officer who actually has the skill, though.
Nice find, I did test this out quickly this morning and it does seem to work. I just had 3 people together march out, copied their hex values, then did the same exact thing just switched one to have the skill and here's how the exp part looked:
Before: 64 04 00 03 00 00 00 00 00 00 00 00 04 00 00 00 00
After: 64 07 00 06 00 00 00 00 00 00 00 00 07 00 00 00 00
Those were the only numbers that were different, although I never missed with the exp part of the save files before. The officer with the Pedagogy skill had both set of numbers being exactly the same except for the skill of course.
As for catapult platforms and archer turrets, like Zyzyfer said, I'd rather not use too many of them since I like to have someone always destroy an enemy instead of having the turrets or other things do it. I don't really use facilities too much though, maybe a drum platform near ports so a siege weapon can wipe it out in one hit, and I mentioned this once before, but I increased cities to be able to hold more troops and it takes a while to get their Will back up so end up sitting a maxed out transport next to a Band Platform to raise Will up quicker, since normally it seems to go up by like 6 from Drilling when having a lot of troops in a city. Also I usually don't use fire traps either that much. But if you play as a weaker force, or have a strong enemy nearby, all those things can really help out. I think I remember one of the challenges on the ps2 version playing as Meng Huo and trying to hold off Zhuge Liang's attack and having fires starting everywhere being the only thing that stopped him from wiping everyone out before time ran out and I cleared it.