foosoomin wrote:I just remake them at different officer slots, because they are not playable via their original position
Example Huang Chengyan is moved to different slots, his daughter Huang Yueying, i changed her "like" Huang Chengyan officer position to the new one too.
Ah I see, I did the same thing too with the named npcs like the emperors and most of the ones you named and had them moved into the 100 extra slots in the save files after the custom officers are listed, except you won't get bandits or tribes attacking anymore if you use all those slots
Surprisingly, that doesn't quite work all the time, although I'm sure it was accidental on Koei's part.
When those units get deployed, they are given a target. Sometimes they won't chase after that, and sometimes they will. My memory is a bit rusty. Plus when the AI deploys units, some are set to attack while others are set to subjugate (and you can't check the enemies), so the ones set to subjugate will also freely target nearby stuff. That actually is also why build units will start attacking neighboring city facilities for no reason...
This happens a lot to me when having Chang An, usually whoever has An Ding sends someone out to build something, then they end up sneaking in to light my markets on fire and I don't notice until its destroyed. (looks over for Li Ru hiding somewhere)
Lord_Cao_Cao wrote:I think the AI takes any route to a city as long as it is accessible enough and doesn't take too much time to take. That's why we see attacks on cities that are not "directly" connected to the city (via road for example), such as Wu - Xiapi or even Chang'an - Tianshui or Chenliu - Shouchun (which don't have a direct route between them, but are accessible enough).
You can notice that behaviour if you fill your territory with defensive structures. I once did that as Cao Cao in Rival Warlords, building defensive structures anywhere I could in Chenliu. Eventually, AI Yuan Shu redirected his attacks on Chenliu from Shouchun to Runan, Xuchang and then Chenliu. Huge detour, but due to the roads you won't lose that much food as if you're going to attack Jingzhou from Nanzhong, which is why the AI doesn't take these routes usually.
Yeah you're right, I just wish there was some way to change some of the dumb AI behavior or make things more difficult, so they wouldn't do things like overload ports, attack from cities that are so far away it doesn't make sense, or have a district that likes to march everyone out to get stuck in mountain trails. I did once build camps, band platforms and everything else I could all over Chang An to the west and when the enemy marched out of Tian Shui to attack me, they had them go north through An Ding to try to get there, problem was the An Ding force wouldn't let them through, kept attacking them for me, then called 2 month ceasefires that kept running out with them before they got into my territory so they kept retreating and never actually made it close to my city, then the force in Han Zhong just casually marched into Tian Shui after about 2 years of this mess and took them out instead.
Since both of you moved on to XIII is the AI any better, or still makes weird choices?