RTK XIII thread

Koei’s Romance of the Three Kingdoms game series—discuss it here.

Re: RTK XIII thread

Unread postby Qin Feng » Sat May 12, 2018 9:12 pm

Speaking of the conquest of Jing province, I started a game as Zhuge Liang in the three visits scenario and now the battle of Chi Bi is over. My plan is to keep in good terms with Cao Cao (Probably pretty hard) while I expand south and eventually conquer Sichuan. I still haven't given up on my Cao Cao game, but I'd like to have a taste of something different to ease the frustration a bit. Oh, and I need to do a hero mode run for the new features in the expansion since I'm sure I don't know how battles work now :lol: With Sun Ce it was easy since you simply had to attack and win, then a pincer to break morale and enemies scatter with ease, but Cao Cao is not so amazing at war.
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Re: RTK XIII thread

Unread postby TasteKnuckles » Sun May 13, 2018 3:50 pm

So I noticed a neat little trick while invading Shu this morning. This may be known but it may not be too. I found a way to move troops I think from one city to another.

1. Form the unit with the troops you wish to move
2. March to the city you want to stock
3. At the city move the officer in charge of that unit to the city that needs troops.
4. Disperse the unit and the troops will go to the city the officer now resides in.

Haven’t had a chance to fully test this yet so it may fail but it’s worth a try. Just as I was shutting off my game today I had just taken a city in Shu, moved my invading officers into it when the game told me I had a city with no officers in it. All the sudden I had my invading force sitting there with 40k troops.

Like I said I haven’t had a chance to test it yet but it would be worth looking into.
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Re: RTK XIII thread

Unread postby Zyzyfer » Sun May 13, 2018 11:02 pm

That sounds like a bug, I have had something similar happen but only once, as Sun Jian. Because I have done just as you described numerous times (I move officers a lot) and yet nothing like that ever happens.

I really wish they had incorporated a system for transferring troops. They could make it time-consuming or expensive but that would be fine. Just don't make cities way out on the edge have nothing to do late game, the morale drain gets pretty excessive when you are coming in from the other side of the map.

As an aside, I finally cheesed with Consul. Switched to Kingmaker/Tyrant first, pooled 1 million gold in my city, embezzled it. Then switched back to Consul for the better rate on buying troops. Maxed out 3 or 4 cities with plenty of gold to spare, and as Consul ruling a large force I recover the gold in just a year. Not that it matters as I was sitting on 4 million+ haha
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Re: RTK XIII thread

Unread postby Gray Riders » Mon May 14, 2018 2:04 pm

Zyzyfer wrote:I really wish they had incorporated a system for transferring troops. They could make it time-consuming or expensive but that would be fine. Just don't make cities way out on the edge have nothing to do late game, the morale drain gets pretty excessive when you are coming in from the other side of the map.

I think they were trying to emulate how Nobunaga's Ambition: Sphere of Influence handled troops, but it worked really well in that game because of it being more of a macro-level strategy game than ROTK XIII.
Plus there was a "troops" stat you could invest in instead of just having to sit around waiting for population growth; that meant there was some active choice in building your army size.
Last edited by Gray Riders on Tue May 15, 2018 2:52 pm, edited 1 time in total.
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Re: RTK XIII thread

Unread postby Zyzyfer » Tue May 15, 2018 4:25 am

Maybe my understanding of the XIII troop increase system is wrong, but this is what I've gathered:

1) Directly tied to fealty (making it a bit like a simplistic "troops" stat of sorts)
2) Selecting the Fealty Boost tech will give that city a max troop increase boost as well
3) Population has no effect on it - actually I have yet to notice population affect anything at all
4) Current fealty aside, troop increases occur flat across the board, i.e. all cities with fealty maxed at 1000 will receive the same seasonal increase
5) At some point, this level increase is reduced - I haven't managed to identify what triggers it because the seasonal troop increase is an annoying stat to follow, but about halfway through a game, troops gained drops off like 30-40% across the entire map

Those are just my observations.

I am kind of tempted to alter fealty values and see what happens when every city starts with a max of 1500, 2000, etc. Like would it increase the seasonal gain, or just make fealty harder to max? And maybe play with population values and see if there are any actual consequences or benefits to a high or low population. Because otherwise it is just a pretty number.
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Re: RTK XIII thread

Unread postby TasteKnuckles » Tue May 15, 2018 12:55 pm

Well I’m way behind on updating my game to you guys. In fact I’m so far behind that I own both Shu and Jing. There are only 2 real kingdoms left, mine and Cao Cao but Ma Teng is hanging in there with two cities too. I was sure to be the one to take Sun Quans final city and so I have his talent also. So I have all the talent from Shu and Wu under my flag. I don’t know if I will be able to overcome Cao Cao though at this point. Hopefully I can match him in the field
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Re: RTK XIII thread

Unread postby Zyzyfer » Wed May 16, 2018 9:02 am

Only Jing and Shu? Yikes. I guess if you can secure Liang and Yong it wouldn't be too bad.
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Re: RTK XIII thread

Unread postby TasteKnuckles » Wed May 16, 2018 1:38 pm

Ya though I have a ton of talent I don’t know if I have the ability to take on Cao Cao. I know once he decides to roll in, it will be tough to stop him. May just let him take Ma Teng then surrender to him.
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Re: RTK XIII thread

Unread postby Zyzyfer » Thu May 17, 2018 6:56 am

TasteKnuckles wrote:Ya though I have a ton of talent I don’t know if I have the ability to take on Cao Cao. I know once he decides to roll in, it will be tough to stop him. May just let him take Ma Teng then surrender to him.


That...would still let you complete the game haha
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Re: RTK XIII thread

Unread postby agga » Tue May 29, 2018 4:06 pm

I was playing a game as Zhang Jiao last weekend, with fictional characters randomly here or there. Interesting thing happened: in a battle against Ding Yuan's army, a fictional Yellow Turban, middling guy named Qiu Ju, gets in a duel with Lu Bu, which I opted not to watch. Qiu Ju has a war of ~70, leadership in the 60s. Not a great officer. Sure enough, I see a report on screen: Qiu Ju has been slain by Lu Bu!

But wait: Qiu Ju's unit is still there!? Lu Bu's unit is gone!?

Lu Bu was actually slain by Qiu Ju! No way! What a hero!

I'm certain I didn't misread the post-duel notice. I think it was a bug, and I can't believe Qiu Ju could actually have defeated Lu Bu. Anyone else seen such a thing happen?
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