rippletoadz wrote:I personally don't complain too much about the repetitive nature of the series, since sports games do that too every year. The NFL doesn't change its rules every year dramatically, so the Madden games can't be too different aside from the graphics and new players.
Dong Zhou wrote:rippletoadz wrote:I personally don't complain too much about the repetitive nature of the series, since sports games do that too every year. The NFL doesn't change its rules every year dramatically, so the Madden games can't be too different aside from the graphics and new players.
I can't speak for American sports but in football/soccer, it can be very different. What tends to happen with PES/Fifa/Football manager is you get a massive rehual and then two or three years of tweaking (better graphics, updated rosters, tweak gameplay, maybe one or two new things) before the next reboot. Fifa, for example, utterly changed the way you defended. Besides each individual match can feel very different, with a shock possible, whereas, until 7, one could play Hefei on Chibi's side a zillion times each version without it changing in terms of feel.
Next bit not aimed at you rippletoadz
I have not tended to get the argument in defence of DW about repetitive by comparing to sports and shooters. Certainly feel dismissive towards those who then go and claim it is a reviewer conspiracy against poor little koei in favour of the evils of Call of Duty. I'm not a shooter fan but I did notice when I started Spec Ops that the controls were similar to various games I have played down the years. with said shooters, the best games have controls that feel natural and work well with the game but the gameplay (as in what happens on screen, pace, AI and surprises) stories, atmosphere, emotion and characters. One generally also plays the game and battles once in the story.
I think a few problems has been: DW botched their 4 and 6 revamps, some of the latter games felt a little out of date, expectations of what the games should be (high on tactics or Asgard like) compared to the kind of hack and slash that DW was and always will be. The XL and Empires expansion packs have provoked a lot of cynicism against the series but I think a big problem I had was the umpteen individual stories and characters. Characters and stories became a very mixed bag with some weakly written due to sheer amount (7 still had that problem with characters), playing the same battles so many times in each individual game got boring for me. 7 mostly fixed that: I only had to play each story once (tad concerned by 8 meaning 3-4 times each faction, might be a problem) and if the story/characters were good then I had a lot of fun. Wei, Jin, early Wu till about Zhou Yu being out of picture, Shu from Fan castle onwards (aka the human bit), I want to see the story unfold and the battles were fresh. Only playing Turbans three times and with camps then endings that made each Turban battle feel different even if the battle itself is the same. Quite enjoying conquest mode, may lack the story but still feels like I'm learning a bit about by the characters so that helps
I miss DT
Stryke wrote:I agree largely with your criticism of repetition within the DW series, the same criticism that I would offer to the sports and FPS series mentioned above. One publisher pushing one out every year does not justify another publisher doing the same.
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