Skode wrote:MistroPain wrote:Well Skode if we dont complain nothing will happen... Therefore complaining is actually the best thing we can do... You also said that you dont wanna pay for something new that isnt what you wanted, well there are many additions that can be added to the game without changing the game to the point that its THAT different...
Example: Change the fighting a bit to the point where when you play this battle that time You killed Lu Bu in mid air with lets say a mid air battle going on (Though that'd be something that i want which im sure will NEVER happen), whilst another time you killed him cause you countered one of his attacks and grappled him down, or another time you done this, that other time i done that, and then this time i done that... it'd make the game so much better to open the way the battles are done. Maybe add multiple trigs, this way your not always getting the same battle...
Etc. Etc. its just that DW is becoming EXTREMELY repetitive, and i would be so damn happy if they can do something to make it less repetitive, just a teency weency bit. You could say that with the kills thing about Lu Bu you can already do that, well not really cause although your finishing hit can be different, its still the same basic fighting going on.. The previous DW's werent so repetitive only cause it had LOTS to do and cause the DW formula was still new, as soon as DW4 and 5 came along you immediatly got that feeling that it was... well the same, for example after i done my first Mousu Rage on DW5 it became apparent that i was still playing the same game.
Sounds like your after a completely different game mistro - air combat, grapple moves there are these things in warriors games (eg Kanetsuge and Okuni in SW series do smash into air and combo attacks and Orochi technique characters simply need to press Special shoulder button to counter) but i think you want something more extravicant and a great deal more far fetched which would a) verse the game on being completely daft and even less realistic, b) result in longer time between sequals and less characters due to sheer volume of effort and time required to make characters with such diverse movesets, c) the applauded simple pick up and play combat for new users would have to be replaced with complicated button combos more akin to virtua fighter than DW which would be a grave mistake and d) the series would be getting so different it would be alienating those who enjoy the games for what they have been.
What are your veiws on DW6, strange you mention the system being the same on DW4 and DW5 when it was deliberatly kept the same yet dont mention the newest title which has in fact removed the combat from what it had been, changed because PEOPLE WANTED IT TO yet no one mentions it and instead attacks the system they removed anyway. I didnt like the Renbu system compared to the old one and i didnt like the new characters weapons and movesets compared to the old ones but looks like the harcore will lose out as Koei attempt (and not surprisingly fail to appease those who will never be satisfied to they have effectivelt a very different game from what it has been).
What about us who got the Warriors games for enjoying them for what they are? With the DW6 as the mark of the new era for DW games i simply cant see my love of the series continuing as its becoming something very diffent gamewise and only staying similar storywise. I didnt like DW6 but loved SW2 XL and Orochi which was the old system. I cant be alone in this, take the 360 release of Orochi 2 - a PS2 port on a NEXT GEN console yet i am very excited about its release and i cannot be the only one, DW7 on the other hand i am not even snooping about for info about as i had done on previous DW games.
Ranbir wrote:Most western developers don't seem to take that philosophy at all. Quality over quantity is the greatest mark for them. Otherwise we'd have seen a lot more sequels(Up to Starcraft 6:XL maybe!). But I think this is again a clear difference at how game development is looked at. It seems Koei see it, as you described, a factory line. I doubt many developers view it that way.
It's not as black and white as you make it to be. I can think of a number of titles sitting on my desktop by western developers that are absolutely atrocious. Clive Barker's Jericho comes to mind, or Timeshift....Certainly you can't say that Japanese developers are garbage, when titles such as Metal Gear Solid, Resident Evil, and Zelda, hold the crown in gaming across the globe, despite the number of sequels. The only thing western developers have that come close this level of success are GTA and Halo, which the latter I have no respect for. Of course that's not considering cult classics like Baldur's Gate and Planescape Torment, which I have nothing but the upmost respect for.
I still think that, financially, Koei and US sports titles have the same goal, just that for some reason, Koei's abuse is a bit more obvious.
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