Skode wrote:MistroPain wrote:Well Skode if we dont complain nothing will happen... Therefore complaining is actually the best thing we can do... You also said that you dont wanna pay for something new that isnt what you wanted, well there are many additions that can be added to the game without changing the game to the point that its THAT different...
Example: Change the fighting a bit to the point where when you play this battle that time You killed Lu Bu in mid air with lets say a mid air battle going on (Though that'd be something that i want which im sure will NEVER happen), whilst another time you killed him cause you countered one of his attacks and grappled him down, or another time you done this, that other time i done that, and then this time i done that... it'd make the game so much better to open the way the battles are done. Maybe add multiple trigs, this way your not always getting the same battle...
Etc. Etc. its just that DW is becoming EXTREMELY repetitive, and i would be so damn happy if they can do something to make it less repetitive, just a teency weency bit. You could say that with the kills thing about Lu Bu you can already do that, well not really cause although your finishing hit can be different, its still the same basic fighting going on.. The previous DW's werent so repetitive only cause it had LOTS to do and cause the DW formula was still new, as soon as DW4 and 5 came along you immediatly got that feeling that it was... well the same, for example after i done my first Mousu Rage on DW5 it became apparent that i was still playing the same game.
Sounds like your after a completely different game mistro - air combat, grapple moves

there are these things in warriors games (eg Kanetsuge and Okuni in SW series do smash into air and combo attacks and Orochi technique characters simply need to press Special shoulder button to counter) but i think you want something more extravicant and a great deal more far fetched which would a) verse the game on being completely daft and even less realistic, b) result in longer time between sequals and less characters due to sheer volume of effort and time required to make characters with such diverse movesets, c) the applauded simple pick up and play combat for new users would have to be replaced with complicated button combos more akin to virtua fighter than DW which would be a grave mistake and d) the series would be getting so different it would be alienating those who enjoy the games for what they have been.
What are your veiws on DW6, strange you mention the system being the same on DW4 and DW5 when it was deliberatly kept the same yet dont mention the newest title which has in fact removed the combat from what it had been, changed because PEOPLE WANTED IT TO yet no one mentions it and instead attacks the system they removed anyway. I didnt like the Renbu system compared to the old one and i didnt like the new characters weapons and movesets compared to the old ones but looks like the harcore will lose out as Koei attempt (and not surprisingly fail to appease those who will never be satisfied to they have effectivelt a very different game from what it has been).
What about us who got the Warriors games for enjoying them for what they are? With the DW6 as the mark of the new era for DW games i simply cant see my love of the series continuing as its becoming something very diffent gamewise and only staying similar storywise. I didnt like DW6 but loved SW2 XL and Orochi which was the old system. I cant be alone in this, take the 360 release of Orochi 2 - a PS2 port on a NEXT GEN console yet i am very excited about its release and i cannot be the only one, DW7 on the other hand i am not even snooping about for info about as i had done on previous DW games.
Not asking for a change that big, since grapples would require a single button (though its not a necessary addition), and mid air combat would only require a bit of timing and to jump (X's and Squares). It would still be simple. Though my main want is for gameplay that isnt so repetitive, a simple way to do that would be to use the enviroment around the characters to create whole new combat styles. Maybe the addition of forcing you to time an attack or two would also change this.
When i said the enviroment an example could be this:
-Zhao Yun sees no way to escape Lu Bu who has cornered him at the wall of Hu Lao.
-Zhao Yun jumps towards wall.
-To latch onto the wall an extra X button must be pressed as his body comes into contact with said wall.
-He therefore latches on.
-From there he can move about the wall, as long as he is constantly moving he wont fall off.
-He has just created an escape route, but whats this, other soldiers know how to do the same thing and therefore you end up being stuck between Lu Bu and other soldiers who are all on the said wall, just below you are bloodthirsty soldiers, who are waiting for you to fall.
-Zhao Yun has to make a BIG decision now.
-He decides to continue charging right towards the soldiers.
-By Sprinting (Keeping finger on X button would do this, anyone wanna do a sprint jump simply presses X immediatly after letting go) towards them he gains the advantage.
-Zhao Yun decides he will press the block button (Which whilst sprinting would turn him into a boulder of a man, as he closes himself up and simply smashes through people).
-O Oh, one of them baddies had very heavy armour, Zhao Yun falls to what could be his death.
-OMG would you look at that Zhao Yun somehow gained his balance mid air, using the wall (Which lets say is covered with moss) he climbs back onto it (Latching back on) decides to jump up (A simple pressing of the X and Upward button at the same time) which gets him back on level with the armoured guy, and presses grapple button, he grabs on and from pressing a series of buttons has many grapples available to him.
-He decides to go for the one where he simply smashes the guys head onto the wall making the armour dude unconscious and fall off, however, if he doesnt press X quickly he will loose balance aswell.
-Zhao Yun didnt press it, and sadly falls to his death as Lu Bu catches up jumps down and beats the sh*t outta him.
-But whats this he survived, by successfully timing the block button he has managed to escape from one of Lu Bu's frightening attacks, not only that but by countering the attack Lu Bu is fended off some distance giving Zhao Yun space to run.
-But he decides that he wants to get rid off the big bad Bu right now and therefore runs towards him, by waiting for him from behind he waits and starts a series of attacks on Lu Bu, eventually leading to the point where Lu Bu is being smashed against a wall (Extra Damage) and Zhao Yun wins.
-Yuan Shao pretends the victory was his and tells everyone to attack.
Thats just a scenario (The o Ohs and all were not to patronise anyone they were there to make it interesting!)
But because this is not the same game the same battle will not take place the same way.
Scenario 2:
-Zhao Yun charges straight at Lu Bu on his red hare, by jumping straight at him, and pressing the grapple button he grabs onto Lu Bu in mid air and pulls him off, also uses him to break his own fall (Lots damage to Lu Bu already)
-He then latches himself to wall, and when Lu Bu gets up he presses X twice quickly and that allows him to dive off, and in mid air presses triangle to blast his way to Lu Bu, Lu Bu once again gets an ouchy.
-Gongsun Zan appears in the scene.
-And a beatdown commences on Lu Bu for two seconds.
-Lu Bu is too strong.
-Using a counterattack followed by a quick series of attacks Gongsun Zan is left dead.
-Turning around to Zhao Yun, Zhao Yun pisses his pants
-You run
-You run more, but due to running out of breathe sprinting is no longer possible, Lu Bu catches up.
-Using Counter after counter (which would require GOOD timing) you initially get Lu Bu's health down to red.
-a beat down commences and Lu Bu is dead.
Now thats simply adding enviroment interactions, counters, and grapples.
Right there you have a game which doesnt really move too far from the series (As any of those wouldnt really be necessary, but are still great additions) and the game is no longer repetitive, as you and Lu Bu can fight that battle a million times and never get the same results.
Bring that into Multiplayer and the same thing happens, you never get the same battle....
Nice new great game. New level of fun. Lets all applaud KOEI for once! (including reviewers and hardcore fans alike!) Ofcourse Grapples arent gonna be something people use against common troopers, but still would be used for generals (I sures hell would use it against Lu Bu).
Also my views on DW6 are:
-Renbu was a great new addition but made the game so easy it ruined it!
-The character designs were RUBBISH compared to previous installment character designs, only two characters looked better, Sun Jian and Liu Bei.
-Limited Mousu's
-Nothing to go get.
-DW6 is the worst so far.
-The best thing done was a show that KOEI might finally be moving the game forward.